Shanjikao
No Club
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MICKEY MOUSE
lvl
75
8
Maxed
7
MICKEY MOUSE

Power: 1,128

HERO; SUPPORT; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
2,047
Defense:
664
Health:
22,395
Recovery:
2,457
Crit Chance:
19.00%
Crit Power:
150.00%
Speed:
144
Potency:
16.00%
Tenacity:
23.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Mickey's Medley
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Sweetened inflicted.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
Flowers inflict Vulnerable on target opponent.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,279 damage. Inflict 1 [SWEETENED].

Flowers: Deal up to 1,279 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,279 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,279 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,919 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,919 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,919 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,919 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 2,559 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 2,559 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
All Together
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up. Other teammates have a 30% chance to gain Offense Up.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to gain Defense Up and Offense Up.
Requires Gear Tier 5
100
70
17,000
Level 4
'Sensational Six' characters deal 15% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+15% chance to gain Defense Up and Offense Up.
Requires Gear Tier 9
150
120
50
158,750
35
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,686 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up for 2 turns. Other teammates have a 30% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,686 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,686 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,686 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 60% chance to gain Defense Up for 2 turns. Other teammates have a 60% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,686 Health restored. On Defense, revive them with full Health.
Disneyland Forever
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 additional hit for each defeated opponent.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
Each hit restores Health to each teammate.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 998 damage to all opponents 5 times.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 998 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,497 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,497 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 1,843 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,996 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 1,843 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
This Happy Place
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
30% chance to restore Health to the teammate who called the Assist.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+20% Health restored.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+15% chance to restore Health to the teammate who called the Assist.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+20% Health restored.
Requires Gear Tier 10
325
250
175
448,750
115
On 'Sensational Six' teammate performing an Assist, restore up to 1,229 Health to them.
On 'Sensational Six' teammate performing an Assist, restore up to 1,229 Health to them.

30% chance to also restore up to 1,229 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,474 Health to them.

30% chance to also restore up to 1,474 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,474 Health to them.

45% chance to also restore up to 1,474 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,720 Health to them.

45% chance to also restore up to 1,720 Health to the teammate who called the Assist.
Started By A Mouse
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+20% Health restored.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+20% Health restored.
Requires Gear Tier 10
200
200
125
328,750
85
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
2% bonus Offense per active 'Sensational Six' teammate.
2% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 3,686 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 3,686 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4,423 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4,423 Health.
In Club Conquest, On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 5,160 Health.
Full Gear List
1,683,000
400
300
500
600
500
1,120
160
120
540
405
120
315
80
60
180
120
20
40
350
300
725
225
250
275
130
20
50
20
Gear Tier 9
691,500
200
150
250
300
250
620
80
60
315
180
40
90
60
40
135
120
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
225
250
80
60
225
225
275
80
225
20
130
20
50
20
45
20
20