Ballaw
No Club
Updated:
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CHUNK
lvl
45
3
7
CHUNK

Power: 232

VILLAIN; DEFENSE; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; TOY STORY 3

Offense:
369
Defense:
207
Health:
7,852
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Boulder Bash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Offense Down.
+15% chance to convert Helpful.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to inflict Offense Down and convert Helpful.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 277 damage to target opponent.

If this character is affected by Haste, 50% chance to inflict Offense Down for 2 turn.

If this character is affected by Defense Up, 50% chance to convert random 1 Helpful effect to a Harmful effect.
Deal up to 277 damage to target opponent.

If this character is affected by Haste, 65% chance to inflict Offense Down for 2 turn.

If this character is affected by Defense Up, 65% chance to convert random 1 Helpful effect to a Harmful effect.
Deal up to 415 damage to target opponent.

If this character is affected by Haste, 65% chance to inflict Offense Down for 2 turn.

If this character is affected by Defense Up, 65% chance to convert random 1 Helpful effect to a Harmful effect.
Deal up to 415 damage to target opponent.

If this character is affected by Haste, inflict Offense Down for 1 turn.

If this character is affected by Defense Up, convert 1 random Helpful effect to a Harmful effect.
Deal up to 554 damage to target opponent.

If this character is affected by Haste, inflict Offense Down for 1 turn.

If this character is affected by Defense Up, convert 1 random Helpful effect to a Harmful effect.
Ground Pound
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 random Harmful effect extended.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+1 random Harmful effect extended.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 692 damage to target opponent and adjacent opponents. Extend duration of 1 random Harmful effect by 1 on each affected opponent.
Deal up to 692 damage to target opponent and adjacent opponents. Extend duration of 2 random Harmful effects by 1 on each affected opponent.
Deal up to 1,038 damage to target opponent and adjacent opponents. Extend duration of 2 random Harmful effects by 1 on each affected opponent.
Deal up to 1,038 damage to target opponent and adjacent opponents. Extend duration of 3 random Harmful effects by 1 on each affected opponent.
Deal up to 1,384 damage to target opponent and adjacent opponents. Extend duration of 3 random Harmful effects by 1 on each affected opponent.
Friendly to Fierce
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to remove Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
Guaranteed to remove Harmful effect.
Requires Gear Tier 5
75
55
13,000
Level 4
30% chance to inflict removed Harmful effect to random opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to inflict removed Harmful effect to random opponent.
Requires Gear Tier 9
100
75
50
128,750
25
On start of turn, 30% chance to remove 1 random Harmful effect from this character.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
On start of turn, 45% chance to remove 1 random Harmful effect from this character.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
On start of turn, remove 1 random Harmful effect from this character.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
On start of turn, remove 1 random Harmful effect from this character. 30% chance to inflict removed Harmful effect on random opponent with duration refreshed.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
On start of turn, remove 1 random Harmful effect from this character. 45% chance to inflict removed Harmful effect on random opponent with duration refreshed.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
Gravel Guard
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% bonus Shield amount in Club Conquest.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+2% base Shield amount.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+2% bonus Shield amount.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+2% base Shield amount.
Requires Gear Tier 10
150
125
80
210,000
50
When an ability inflicts Fear on an opponent, this character gains Shield equal to 2% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.
When an ability inflicts Fear on an opponent, this character gains Shield equal to 2% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.

In Club Conquest, Shield amount is increased by 5%.
When an ability inflicts Fear on an opponent, this character gains Shield equal to 4% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.

In Club Conquest, Shield amount is increased by 5%.
When an ability inflicts Fear on an opponent, this character gains Shield equal to 4% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.

In Club Conquest, Shield amount is increased by 7%.
When an ability inflicts Fear on an opponent, this character gains Shield equal to 6% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.

In Club Conquest, Shield amount is increased by 7%.
Full Gear List
3,094,000
4
20
4
20
16
80
4
20
495
670
105
105
105
105
105
90
210
105
105
490
50
100
50
50
250
720
540
1,400
180
185
370
155
345
100
80
60
80
720
600
1,320
495
360
405
270
120
420
360
840
250
200
250
150
130
20
20
Gear Tier 4
12,000
4
20
4
20
16
80
4
20
Gear Tier 5
24,000
75
90
15
15
15
15
Gear Tier 6
74,500
30
180
35
30
70
30
35
30
35
120
140
30
Gear Tier 7
215,000
60
400
70
50
60
140
100
60
70
50
60
70
50
300
350
250
60
Gear Tier 8
800,000
240
180
800
180
105
150
75
185
100
40
40
40
Gear Tier 9
809,000
240
180
300
360
300
720
120
40
270
180
80
180
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
250
200
100
40
225
180
250
80
225
150
40
135
130
20
20
20
20