Ballaw
No Club
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EVE
lvl
20
3
7
EVE

Power: 182

HERO; OFFENSE; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
245
Defense:
51
Health:
1,830
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Laser Cannon
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+2% bonus Critical Strike chance per other 'Tech' ally.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+2% bonus Critical Strike chance per other 'Tech' ally.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 245 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 3% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 245 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 5% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 368 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 5% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 368 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 7% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Deal up to 490 damage to target opponent. On Critical Strike, perform this ability one additional time against the same target.

This ability gains 7% bonus Critical Srike chance per other 'Tech' ally.

When an opponent loses Stealth or is summoned, perform this ability on them.
Scan for Signs of Life
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% chance to purge Stealth.
Requires Gear Tier 3
50
5,000
Level 3
+10% chance to inflict Vulnerable on adjacent opponents without Stealth.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to purge Stealth.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% chance to inflict Vulnerable on adjacent opponents without Stealth.
Requires Gear Tier 9
100
100
50
141,250
25
Inflict Vulnerable on target opponent. 50% chance to inflict Vulnerable on adjacent opponents without Stealth. 50% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 50% chance to inflict Vulnerable on adjacent opponents without Stealth. 80% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 60% chance to inflict Vulnerable on adjacent opponents without Stealth. 80% chance to purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 60% chance to inflict Vulnerable on adjacent opponents without Stealth. Purge Stealth from all opponents.
Inflict Vulnerable on target opponent. 70% chance to inflict Vulnerable on adjacent opponents without Stealth. Purge Stealth from all opponents.
Sonic Boom
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% Speed Meter reduction.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+5% Speed Meter reduction.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 281 damage to all opponents. Remove 10% Speed Meter.
Deal up to 281 damage to all opponents. Remove 15% Speed Meter.
Deal up to 421 damage to all opponents. Remove 15% Speed Meter.
Deal up to 421 damage to all opponents. Remove 20% Speed Meter.
Deal up to 561 damage to all opponents. Remove 20% Speed Meter.
Directive
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to assist.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance to move Continuous Healing effects.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to assist.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance to move Continuous Healing effects.
Requires Gear Tier 10
150
150
125
293,750
65
When an opponent gains Continuous Healing, 30% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 30% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 30% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 40% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 40% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 40% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 40% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 50% chance for Eve to assist with her 'Laser Cannon' ability.
When an opponent gains Continuous Healing, 50% chance for EVE to move all Continuous Healing on that opponent to the most injured teammate.

On 'Tech' teammate dealing a Critical Strike, 50% chance for Eve to assist with her 'Laser Cannon' ability.
Love At First Beep
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% maximum Health restored.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+10% maximum Health restored.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+10% maximum Health restored.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
275
175
150
368,750
115
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 15% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 25% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 35% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 45% of his max Health.
If WALL•E is a teammate, the first time he is defeated, cleanse all Harmful effects from this character and revive WALL•E with 55% of his max Health.
Full Gear List
3,123,000
8
40
8
40
4
20
4
20
12
60
15
690
15
270
195
45
375
210
280
90
105
70
385
30
200
150
100
50
720
540
1,400
180
360
145
310
235
100
80
80
80
60
720
600
1,320
405
585
450
120
180
420
360
840
250
300
250
100
130
20
20
Gear Tier 4
16,500
8
40
8
40
4
20
4
20
12
60
Gear Tier 5
22,000
15
90
15
30
15
15
45
Gear Tier 6
85,500
60
200
70
60
70
30
35
30
70
90
105
30
Gear Tier 7
215,000
240
400
280
200
180
210
150
120
140
100
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
105
150
75
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
80
100
180
315
80
225
120
20
20
20
90
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
80
225
270
250
80
225
100
20
90
130
20
20
20
20
20