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EVIL QUEEN
lvl
1
7
EVIL QUEEN

Power: 0

VILLAIN; OFFENSE; KINGDOM; SNOW WHITE AND THE SEVEN DWARFS; KINGDOM VILLAIN

Offense:
41
Defense:
14
Health:
165
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

A THUNDERBOLT TO MIX IT WELL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
EMPOWERED: Deal damage to target and adjacent opponents.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Steal +1 Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 23 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 31 damage to target. Steal 1 Helpful effect.
Deal up to 23 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 31 damage to target. Steal 1 Helpful effect. Then deal 3 damage to target and adjacent opponents.
Deal up to 34 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 46 damage to target. Steal 1 Helpful effect. Then deal 24 damage to target and adjacent opponents.
Deal up to 34 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 46 damage to target. Steal 2 Helpful effects. Then deal 24 damage to target and adjacent opponents.
Deal up to 45 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 62 damage to target. Steal 2 Helpful effects. Then deal 44 damage to target and adjacent opponents.
BOIL, CAULDRON, BOIL!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Flip +1 Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.
[EMPOWERED]: If Magic Cauldron is a teammate, deal 31 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 98 Health, 5 Defense and the following abilities:
Basic: Deal 9 damage to random opponents 2 times, preferring those with the most Harmful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.

[EMPOWERED]: If Magic Cauldron is a teammate, deal 31 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 103 Health, 6 Defense and the following abilities:
Basic: Deal 9 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.

[EMPOWERED]: If Magic Cauldron is a teammate, deal 51 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 107 Health, 6 Defense and the following abilities:
Basic: Deal 13 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.

[EMPOWERED]: If Magic Cauldron is a teammate, deal 51 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 111 Health, 7 Defense and the following abilities:
Basic: Deal 13 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 2 Helpful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.

[EMPOWERED]: If Magic Cauldron is a teammate, deal 72 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.

Magic Cauldron has 115 Health, 7 Defense and the following abilities:
Basic: Deal 17 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 2 Helpful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
TAKE A BITE!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Copy 2 Harmful effects from target opponent to adjacent opponents with their durations refreshed.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Copy +1 Harmful effects from target opponent to adjacent opponents.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 64 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents.
If Snow White is not defeated, inflict STUN for 2 turns.
Deal up to 64 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 2 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 96 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 2 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 96 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 3 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 128 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.

If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 3 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
BRING ME HER HEART
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanse 1 Harmful effect.
Requires Gear Tier 4
100
75
35,000
Level 3
+10% Health restored.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Take another Turn.
Requires Gear Tier 8
225
125
75
197,500
50
Level 5
+1 Harmful effect Cleansed.
Requires Gear Tier 10
225
200
100
288,750
65
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Restore 20% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 20% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 30% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 30% of Max Health.
Take another turn.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 2 Harmful effect. Restore 30% of Max Health.
Take another turn.
MIRROR, MIRROR
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+20% Health
Requires Gear Tier 8
350
200
100
285,000
Level 4
+20% Defense
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Inflict or extend OFFENSE DOWN and INTIMIDATE on attacker for +1 turn per Hit.
Requires Gear Tier 10
375
350
200
545,000
130
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 69 Health, 5 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 69 Health, 5 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 83 Health, 5 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 83 Health, 6 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.

Magic Mirror has 83 Health, 6 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 2 turns per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
THE JEALOUS QUEEN
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When opponents gain bonus Speed Meter:
30% chance to Steal that Speed Meter and inflict INTIMIDATE for 1 turn.

EMPOWERED: Inflict Slow.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+25% damage dealt.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+10% chance to Copy the awarded Helpful effect.
+10% chance to Steal the awarded Helpful effect.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+25% damage dealt.
Requires Gear Tier 10
375
350
200
545,000
130
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

If this character has more Helpful effects than her target, she deals 30% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.

If this character has more Helpful effects than her target, she deals 30% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.

If this character has more Helpful effects than her target, she deals 55% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 30% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 50% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.

If this character has more Helpful effects than her target, she deals 55% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 30% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.

If character is an opponent, 50% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.

When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.

If this character has more Helpful effects than her target, she deals 80% bonus damage per the difference in Helpful effects.
NOW BEGIN THY MAGIC SPELL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
EMPOWERED: On Turn Start, Gain TACTICS and STEALTH for 1 turn. Gain 1 Magic for all abilities.
Requires Gear Tier 5
150
100
50
35,000
Level 3
Gain +5% Offense.
Requires Gear Tier 7
225
125
75
160,000
Level 4
Gain +5% Crit Power
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
Gain +5% Potency.
Requires Gear Tier 10
225
275
150
406,250
85
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 5% Potency, 5% Offense and 5% Crit Power.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 5% Potency, 5% Offense and 5% Crit Power.

[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 5% Potency, 10% Offense and 5% Crit Power.

[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 5% Potency, 10% Offense and 10% Crit Power.

[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.

[EMPOWERED]: Gain additional 10% Potency, 10% Offense and 10% Crit Power.

[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
VAIN AND WICKED
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
Requires Gear Tier 6
225
125
75
50,000
Level 3
Gain +5% Speed.
Requires Gear Tier 8
350
200
100
285,000
Level 4
If an opponent is defeated during a turn, grant that teammate an additional turn.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Gain +5% Potency.
Requires Gear Tier 10
375
350
200
545,000
130
'Kingdom Villains' gain the following:
10% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.
'Kingdom Villains' gain the following:
10% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.

If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
'Kingdom Villains' gain the following:
15% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.

If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
'Kingdom Villains' gain the following:
15% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.

If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
If an opponent is defeated during a turn, grant that teammate an additional turn.
'Kingdom Villains' gain the following:
15% Speed and 10% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.

If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
If an opponent is defeated during a turn, grant that teammate an additional turn.
Full Gear List
2
1
3
14
5
15
3,252,000
60
8
40
4
20
20
60
105
880
405
120
195
405
105
420
210
420
105
90
105
50
200
100
200
50
50
720
540
1,400
180
360
440
360
100
40
100
140
720
600
1,320
450
540
315
495
120
40
20
420
360
840
300
250
300
150
130
20
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
19,500
12
60
8
40
4
20
4
20
12
60
Gear Tier 5
26,000
15
100
45
30
15
45
Gear Tier 6
111,500
30
260
35
120
140
60
70
120
140
30
35
30
35
Gear Tier 7
280,000
60
520
70
50
240
280
200
120
140
100
240
280
200
60
70
50
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
220
180
100
40
80
40
Gear Tier 9
827,000
240
180
300
360
300
720
100
80
60
225
270
180
100
225
120
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
300
250
300
120
80
100
270
225
270
150
40
135
130
20
20
20