FRANK WOLFF
lvl
35
3
7
FRANK WOLFF
Power: 219
HERO; DEFENSE; WILDS; JUNGLE CRUISE; ADVENTURER
Offense:
264
264
Defense:
137
137
Health:
4,137
4,137
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
98
98
Potency:
8.00%
8.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
Crushed Coconut
Deal up to 244 damage to target opponent. 30% chance (+10% chance per 'Adventurer' teammate) to gain Offense Up for 1 turn before damage is applied.
LVL 1
SPECIAL
The Backside of Water
Deal up to 236 damage to all opponents. 50% chance to inflict Slow for 1 turn.
Frank gains: Defense Up for 1 turn. 1 Undefeatable per 'Adventurer' teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
Frank gains: Defense Up for 1 turn. 1 Undefeatable per 'Adventurer' teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
LVL 1
SPECIAL
A Very Vine Maneuver
Deal up to 347 damage to target and flanking opponents. Inflict Defense Down for 1 turn. If Frank has a Helpful effect, inflict 1 Vulnerable.
Grant 'Adventurer' teammates Defense Up for 1 turn.
Grant 'Adventurer' teammates Defense Up for 1 turn.
LVL 1
PASSIVE
Not Kitten Around
When an 'Adventurer' teammate falls below 30% Health, gain 1 Protect.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 2,069 Health and 69 Defense and has the following abilities:
Basic: Deal up to 264 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 528 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 2,069 Health and 69 Defense and has the following abilities:
Basic: Deal up to 264 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 528 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
LOCKED
LEADER
Captain of the Jungle Cruise
'Adventurer' teammates gain the following:
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
Full Gear List
2,194,000
16
80
4
20
420
430
105
420
105
60
70
50
200
60
70
50
50
480
360
1,000
120
130
270
310
100
120
80
80
60
480
400
920
270
405
270
315
120
280
240
610
150
250
200
130
100
20
20
9,000
16
80
4
20
Gear Tier 5
12,000
60
50
15
Gear Tier 6
41,000
120
100
140
30
35
Gear Tier 7
150,000
60
280
70
50
240
280
200
60
70
50
60
70
50
Gear Tier 8
600,000
160
120
600
120
70
150
150
100
40
40
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
60
80
60
135
180
180
20
135
120
20
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
150
250
200
60
80
40
135
225
180
130
100
20
20
90
20
20
20