Ballaw
No Club
Updated:
just now
Menu
JACK-JACK
lvl
1
1
7
JACK-JACK

Power: 75

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
50
Defense:
12
Health:
216
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pew-Pew!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 max repeats.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 37 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 40 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times.
Deal up to 37 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 40 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 55 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 60 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 55 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 60 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 73 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 80 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.

Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 150 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 150 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 113 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 38 damage over 2 turns.
Deal up to 150 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 150 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 113 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 38 damage over 2 turns.

• Metal Jack-Jack: Deal up to 125 damage. Inflict [STUN] for 2 turns.
Deal up to 225 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 225 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 113 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 56 damage over 2 turns.

• Metal Jack-Jack: Deal up to 188 damage. Inflict [STUN] for 2 turns.
Deal up to 225 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 225 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 113 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 56 damage over 2 turns.

• Metal Jack-Jack: Deal up to 188 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 225 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 300 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 300 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 113 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 75 damage over 2 turns.

• Metal Jack-Jack: Deal up to 250 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 300 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 Helpful effect flipped.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 151 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 151 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 53 damage over 2 turns.
Deal up to 226 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 79 damage over 2 turns.
Deal up to 226 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 79 damage over 2 turns.
Deal up to 302 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 105 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% chance to assist or counterattack.
Requires Gear Tier 7
150
100
50
115,000
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to assist or counterattack.
Requires Gear Tier 10
150
150
125
293,750
65
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
2
1
3
10
5
15
3,098,000
40
4
20
4
20
4
20
20
60
15
650
210
45
135
105
315
140
210
90
105
140
315
60
70
50
100
50
50
50
150
720
540
1,400
180
345
420
225
100
120
120
80
720
600
1,320
540
540
270
270
120
40
40
420
360
840
300
300
150
150
130
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
16,500
8
40
4
20
4
20
4
20
4
20
12
60
Gear Tier 5
22,000
15
90
30
15
15
15
45
Gear Tier 6
85,500
60
200
70
60
70
30
35
30
70
90
105
30
Gear Tier 7
190,000
60
360
70
50
120
140
100
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
185
220
105
100
80
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
270
270
60
135
40
135
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
300
300
100
80
270
270
150
60
135
150
40
135
130
20
20
20
20