Ballaw
No Club
Updated:
3 minutes ago
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JANGLES THE CLOWN
lvl
1
1
7
JANGLES THE CLOWN

Power: 55

VILLAIN; DEFENSE; DOWNTOWN; INSIDE OUT; DOWNTOWN VILLAIN

Offense:
42
Defense:
25
Health:
360
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Birthday Bash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to inflict Stun.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 38 damage to target opponent.
Deal up to 38 damage to target opponent. 20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 57 damage to target opponent. 20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 57 damage to target opponent. 30% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 76 damage to target opponent. 30% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Birthday Party
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 number of balloons.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Inflict additional effects if all balloons are the same color.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Sends 2 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 18 damage. Inflict Continuous Damage, dealing up to 11 damage over 2 turns.

Yellow Balloon: Deal up to 18 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 18 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 18 damage. Inflict Continuous Damage, dealing up to 11 damage over 2 turns.

Yellow Balloon: Deal up to 18 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 18 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 28 damage. Inflict Continuous Damage, dealing up to 13 damage over 2 turns.

Yellow Balloon: Deal up to 28 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 28 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 28 damage. Inflict Continuous Damage, dealing up to 13 damage over 2 turns. If 3 Red Balloons successfully affect an opponent, inflict Vulnerable for 1 turns.

Yellow Balloon: Deal up to 28 damage. Inflict Blind for 1 turns. If 3 Yellow Balloons successfully affect an opponent, inflict Silence for 2 turns.

Blue Balloon: Deal up to 28 damage. Inflict Slow for 1 turns. If 3 Blue Balloons successfully affect an opponent, inflict Sleep for 1 turn.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 37 damage. Inflict Continuous Damage, dealing up to 13 damage over 2 turns. If 3 Red Balloons successfully affect an opponent, inflict Vulnerable for 1 turns.

Yellow Balloon: Deal up to 37 damage. Inflict Blind for 1 turns. If 3 Yellow Balloons successfully affect an opponent, inflict Silence for 2 turns.

Blue Balloon: Deal up to 37 damage. Inflict Slow for 1 turns. If 3 Blue Balloons successfully affect an opponent, inflict Sleep for 1 turn.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Ring the Bell
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 10% bonus damage per Harmful effect on target opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
10% bonus Critical Strike chance per Downtown Villain teammate.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 100 damage to target opponent.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 100 damage to target opponent. Deal 10% bonus damage per Harmful effect on target.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 150 damage to target opponent. Deal 10% bonus damage per Harmful effect on target.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 150 damage to target opponent. Deal 10% bonus damage per Harmful effect on target. 10% bonus Critical Strike chance per Downtown Villain teammate.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 200 damage to target opponent. Deal 10% bonus damage per Harmful effect on target. 10% bonus Critical Strike chance per Downtown Villain teammate.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Holey Moley!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 number of damage events.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
Reduces Speed Meter by 10% with each hit.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 9 damage to target opponent 2 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 9 damage to target opponent 3 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 14 damage to target opponent 3 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 14 damage to target opponent 3 times. Reduces Speed Meter by 10% with each hit.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 18 damage to target opponent 3 times. Reduces Speed Meter by 10% with each hit.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Full Gear List
1
1
4
5
5
20
3,045,500
20
20
80
4
20
105
610
105
420
105
105
90
210
90
105
105
420
50
100
50
50
200
720
540
1,400
180
155
190
250
385
100
80
80
60
720
600
1,320
495
405
225
315
120
420
360
840
250
250
100
200
130
20
20
Gear Tier 2
1
1
4
Gear Tier 3
1
1
4
Gear Tier 4
12,000
4
20
4
20
16
80
4
20
Gear Tier 5
16,000
15
70
15
60
15
Gear Tier 6
74,500
30
180
35
30
70
30
35
30
35
120
140
30
Gear Tier 7
190,000
60
360
70
50
60
140
100
60
70
50
60
70
50
240
280
200
60
Gear Tier 8
800,000
240
180
800
180
35
110
150
185
100
40
40
40
Gear Tier 9
803,000
240
180
300
360
300
720
120
40
270
180
60
135
40
135
120
20
20
20
Gear Tier 10
1,150,000
240
180
300
360
300
600
420
360
840
250
250
80
80
225
225
100
40
90
200
40
180
130
20
20
20
20