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THE MANTICORE
lvl
50
5
7
THE MANTICORE

Power: 468

HERO; DEFENSE; MYTHICAL; ONWARD

Offense:
613
Defense:
323
Health:
14,849
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
93
Potency:
7.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

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Curse Crusher
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+25% chance to remove a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% chance to remove a Harmful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 460 damage to target opponent. 30% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 30% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 460 damage to target opponent. 55% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 55% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 690 damage to target opponent. 55% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 55% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 690 damage to target opponent. 80% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 80% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Deal up to 920 damage to target opponent. 80% chance to remove a Harmful effect from a random teammate.

If no teammate has a Harmful effect, instead 80% chance to grant Harmful Immunity for 1 turn to a random teammate.

If teammate is an "Onward" character, grant random Helpful effect for 1 turn.
Closed for Renovations
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Guaranteed to inflict Continuous Damage.
Requires Gear Tier 3
50
5,000
Level 3
+1 Continuous Damage duration. +30% Continuous Damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
25% chance to inflict Continuous Damage on adjacent opponents.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+1 Continuous Damage duration. +30% Continuous Damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 651 damage to target opponent. Inflict Blind for 1 turn on target opponent. 50% chance to inflict Continuous Damage, dealing up to 766 damage over 2 turns. Deal up to 651 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 651 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 766 damage over 2 turns. Deal up to 651 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 651 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 996 damage over 3 turns. Deal up to 651 damage to adjacent opponents.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 651 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 996 damage over 3 turns. Deal up to 651 damage to adjacent opponents.

25% chance to inflict Continuous Damage to adjacent opponents, dealing up to 996 damage over 3 turns.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Deal up to 651 damage to target opponent. Inflict Blind for 1 turn on target opponent. Inflict Continuous Damage, dealing up to 1,226 damage over 4 turns. Deal up to 651 damage to adjacent opponents.

25% chance to inflict Continuous Damage to adjacent opponents, dealing up to 1,226 damage over 4 turns.

Gain Taunt for 1 turn. Gain 1 Charged up to a maximum of 5.
Fury of the Manticore
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Damage dealt per Charged Count.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% chance to inflict Offense Down.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+10% Damage dealt per Charged Count.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 766 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 759 damage to adjacent opponents.

Damage is increased by 5% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

Lose Charged.
Deal up to 766 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 759 damage to adjacent opponents.

Damage is increased by 5% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 1,149 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 759 damage to adjacent opponents.

Damage is increased by 15% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

10% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 1,149 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 759 damage to adjacent opponents.

Damage is increased by 15% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

20% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Deal up to 1,149 damage to target opponent. If Charged, inflict Stun for 1 turn. Deal up to 759 damage to adjacent opponents.

Damage is increased by 25% per Charged count. If this ability Stuns or defeats an opponent and Barley is a teammate, he gains Haste for 1 turn.

20% chance per Charged count to inflict Offense Down for 1 turn on adjacent opponents.

Lose Charged.
Fearless Adventurer
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% activation chance.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% Speed Meter increase.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% activation chance.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
150
150
125
293,750
65
When a Mythical or "Onward" teammate gains a Helpful effect, 30% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 30% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 10%.
When a Mythical or "Onward" teammate gains a Helpful effect, 40% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 40% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 10%.
When a Mythical or "Onward" teammate gains a Helpful effect, 40% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 40% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 20%.
When a Mythical or "Onward" teammate gains a Helpful effect, 50% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 50% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 20%.
When a Mythical or "Onward" teammate gains a Helpful effect, 50% chance for this character to gain Continuous Healing, restoring 5% their maximum Health over 2 turns.

When a Mythical or "Onward" teammate is dealt damage, 50% chance to gain 1 Charged up to a maximum of 5.

If teammate dealt damage is an "Onward" character, increase this character's Speed Meter by 30%.
Full Gear List
1,604,000
90
420
105
90
210
120
140
90
105
90
105
90
50
100
50
60
70
50
50
50
360
270
700
90
150
210
115
155
50
60
360
300
660
225
270
180
60
90
210
180
420
100
200
100
65
20
50
Gear Tier 6
63,000
30
140
35
30
70
60
70
30
35
30
35
30
Gear Tier 7
155,000
60
280
70
50
60
140
100
60
70
50
60
70
50
60
70
50
60
70
50
60
Gear Tier 8
400,000
120
90
400
90
70
110
75
75
50
40
Gear Tier 9
401,500
120
90
150
180
150
360
60
20
135
90
40
90
60
20
20
45
Gear Tier 10
584,500
120
90
150
180
150
300
210
180
420
100
200
40
60
90
180
100
40
90
65
20
50
20
45