PALOOKA PUMMEL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Each hit has a 10% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 3
Level 3
+5% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 5
Level 4
+50% damage dealt.
Requires Gear Tier 7
Level 5
+5% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 9
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.
Each hit has a 10% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.
Each hit has a 15% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 9 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.
Each hit has a 15% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 9 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.
Each hit has a 20% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
DANCE AWAY YOUR CARES
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance of gaining an additional Evasion.
Requires Gear Tier 3
Level 3
+15% chance to gain Evasion and +15% chance to gain additional Evasion.
Requires Gear Tier 5
Level 4
-1 Magic Cost.
Requires Gear Tier 7
Level 5
+15% chance to gain Evasion and +15% chance to gain additional Evasion.
Requires Gear Tier 9
Gain Taunt for 1 turn. Gain Slow for 1 turn. 30% chance to gain Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 30% chance to gain Evasion with a 30% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 45% chance to gain Evasion with a 45% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 45% chance to gain Evasion with a 45% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 60% chance to gain Evasion with a 60% chance to gain an additional Evasion.
MOVING DAY
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+50% chance to Cleanse an additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.
Deal up to 32 damage to all opponents.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.
Deal up to 32 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.
Deal up to 47 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate. 50% chance to Cleanse 1 additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.
Deal up to 47 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate. 50% chance to Cleanse 1 additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.
Deal up to 63 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
ART OF SELF DEFENSE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Defense, gain Counter at the start of battle.
Requires Gear Tier 5
Level 3
5% less max Health lost to activate.
Requires Gear Tier 7
Level 4
On gaining a third stack of Counter, gain Evasion.
Requires Gear Tier 9
Level 5
5% less max Health lost to activate.
Requires Gear Tier 10
When a teammate loses 30% or more of their max Health at once, this character gains Counter, up to a max of 3.
When a teammate loses 30% or more of their max Health at once, this character gains Counter, up to a max of 3.
On Defense, gain Counter at the start of battle.
When a teammate loses 25% or more of their max Health at once, this character gains Counter, up to a max of 3.
On Defense, gain Counter at the start of battle.
When a teammate loses 25% or more of their max Health at once, this character gains Counter, up to a max of 3. On gaining a third stack of Counter, gain Evasion.
On Defense, gain Counter at the start of battle.
When a teammate loses 20% or more of their max Health at once, this character gains Counter, up to a max of 3. On gaining a third stack of Counter, gain Evasion.
On Defense, gain Counter at the start of battle.