Ballaw
No Club
last updated:
4 minutes ago
GOOFY
lvl
1
1
7
GOOFY

Power: 100

HERO; DEFENSE; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
42
Defense:
25
Health:
360
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

PALOOKA PUMMEL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Each hit has a 10% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 3
Level 3
+5% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 5
Level 4
+50% damage dealt.
Requires Gear Tier 7
Level 5
+5% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 9
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 10% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 15% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 9 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 15% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 9 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 20% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
DANCE AWAY YOUR CARES
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance of gaining an additional Evasion.
Requires Gear Tier 3
Level 3
+15% chance to gain Evasion and +15% chance to gain additional Evasion.
Requires Gear Tier 5
Level 4
-1 Magic Cost.
Requires Gear Tier 7
Level 5
+15% chance to gain Evasion and +15% chance to gain additional Evasion.
Requires Gear Tier 9
Gain Taunt for 1 turn. Gain Slow for 1 turn. 30% chance to gain Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 30% chance to gain Evasion with a 30% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 45% chance to gain Evasion with a 45% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 45% chance to gain Evasion with a 45% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 60% chance to gain Evasion with a 60% chance to gain an additional Evasion.
MOVING DAY
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+50% chance to Cleanse an additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 32 damage to all opponents.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 32 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 47 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate. 50% chance to Cleanse 1 additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.

Deal up to 47 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate. 50% chance to Cleanse 1 additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.

Deal up to 63 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
ART OF SELF DEFENSE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Defense, gain Counter at the start of battle.
Requires Gear Tier 5
Level 3
5% less max Health lost to activate.
Requires Gear Tier 7
Level 4
On gaining a third stack of Counter, gain Evasion.
Requires Gear Tier 9
Level 5
5% less max Health lost to activate.
Requires Gear Tier 10
When a teammate loses 30% or more of their max Health at once, this character gains Counter, up to a max of 3.
When a teammate loses 30% or more of their max Health at once, this character gains Counter, up to a max of 3.

On Defense, gain Counter at the start of battle.
When a teammate loses 25% or more of their max Health at once, this character gains Counter, up to a max of 3.

On Defense, gain Counter at the start of battle.
When a teammate loses 25% or more of their max Health at once, this character gains Counter, up to a max of 3. On gaining a third stack of Counter, gain Evasion.

On Defense, gain Counter at the start of battle.
When a teammate loses 20% or more of their max Health at once, this character gains Counter, up to a max of 3. On gaining a third stack of Counter, gain Evasion.

On Defense, gain Counter at the start of battle.
Full Gear List
1
1
4
5
5
20
2,652,000
20
20
80
4
20
15
670
105
105
135
480
165
140
105
105
490
175
50
50
100
50
250
640
480
1,300
180
150
270
420
135
100
60
60
60
600
500
1,120
450
270
270
180
120
280
240
460
200
150
50
50
2
Gear Tier 2
1
1
4
Gear Tier 3
1
1
4
Gear Tier 4
12,000
4
20
4
20
16
80
4
20
Gear Tier 5
22,000
15
90
15
15
15
60
15
Gear Tier 6
74,500
60
180
70
30
35
30
35
120
140
30
35
Gear Tier 7
215,000
60
400
70
50
60
70
50
120
140
100
60
70
50
300
350
250
Gear Tier 8
800,000
240
180
800
180
70
150
220
75
100
40
40
40
Gear Tier 9
809,000
240
180
300
360
300
720
120
20
270
135
100
225
40
135
120
20
20
20
Gear Tier 10
719,500
160
120
200
240
200
400
280
240
460
200
150
80
60
180
135
50
20
45
50
20
45
2