Ballaw
No Club
last updated:
10 minutes ago
RALPH
lvl
65
8
Maxed
7
RALPH

Power: 1,092

HERO; OFFENSE; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
2,921
Defense:
804
Health:
20,534
Recovery:
0
Crit Chance:
22.00%
Crit Power:
180.00%
Speed:
134
Potency:
11.00%
Tenacity:
15.00%
Precision:
5.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Wreck It, Ralph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to Flip a Helpful effect.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+10% chance to Flip a Helpful effect.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 514 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 20% chance to flip 1 Helpful effect.
Deal up to 514 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 30% chance to flip 1 Helpful effect.
Deal up to 770 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 30% chance to flip 1 Helpful effect.
Deal up to 770 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 40% chance to flip 1 Helpful effect.
Deal up to 1,027 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 40% chance to flip 1 Helpful effect.
I Break Things
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce Magic of a random ability by 1 for each effect Purged on a target.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Opponents with Harmful effects can't evade this attack.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 759 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.
Deal up to 759 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 1,138 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 1,138 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect. Opponents with Harmful effects can't evade this attack.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 1,517 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect. Opponents with Harmful effects can't evade this attack.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Game Over!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
This ability can't be evaded.
Requires Gear Tier 4
Level 3
This ability ignores Defense.
Requires Gear Tier 6
Level 4
Purge all Helpful effects before damage is applied.
Requires Gear Tier 8
Level 5
Characters defeated by this ability can't be revived.
Requires Gear Tier 10
Deal 27,384 damage to target opponent. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied.
Deal 27,384 damage to target opponent. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied. This ability can't be evaded.
Deal 27,384 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied. This ability can't be evaded.
Deal 27,384 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable and all Helpful effects before damage is applied. This ability can't be evaded.
Deal 27,384 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable and all Helpful effects before damage is applied. This ability can't be evaded. Characters defeated by this ability can't be revived.
I'm Gonna Wreck It!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Also activate when falling below 30% health.
Requires Gear Tier 5
Level 3
+1 Harmful effect Cleansed.
Requires Gear Tier 7
Level 4
Gain 1 Undefeatable.
Requires Gear Tier 9
Level 5
+1 Harmful effect Cleansed.
Requires Gear Tier 10
When Ralph or a teammate Vanellope falls below 60% health, perform the following:

Cleanse 1 Harmful effect, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 1 Harmful effect, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 2 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 2 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 1 Undefeatable. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 3 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 1 Undefeatable. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
Rage Gauge
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% chance to gain Guaranteed Crit.
Requires Gear Tier 6
Level 3
+5% chance to gain Magic.
Requires Gear Tier 8
Level 4
+5% chance to gain Guaranteed Crit.
Requires Gear Tier 9
Level 5
+5% chance to gain Magic.
Requires Gear Tier 10
On turn start, 10% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 10% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 15% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 10% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 15% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 15% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 20% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 15% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 20% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 20% chance for Ralph to gain 1 Magic for a random ability.
Full Gear List
1,575,000
400
300
500
600
500
1,120
200
180
40
495
450
135
140
360
120
20
20
20
20
280
240
460
200
150
200
50
2
Gear Tier 9
827,000
240
180
300
360
300
720
120
100
20
315
270
90
80
225
120
20
20
20
20
Gear Tier 10
748,000
160
120
200
240
200
400
280
240
460
200
150
200
80
60
80
180
135
180
50
20
45
2