Ballaw
No Club
last updated:
just now
SERGEANT CALHOUN
lvl
60
7
Maxed
7
SERGEANT CALHOUN

Power: 739

HERO; OFFENSE; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
1,267
Defense:
289
Health:
12,961
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
105
Potency:
18.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
6.00%
Attack Speed:
21

Swap Sorcerer Stone for stat changes:

Combat Maneuvers
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to perform a follow up attack.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+20% chance to perform a follow up attack.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,267 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
Deal up to 1,267 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 1,188 damage. Deal bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,901 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 1,782 damage. Deal bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,901 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 1,782 damage. Deal bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 2,534 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 2,376 damage. Deal bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Relentless Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
Requires Gear Tier 3
Level 3
+50% base damage dealt.
Requires Gear Tier 5
Level 4
In Raids, deal 50% bonus damage per duration of Defense Down on target.
Requires Gear Tier 7
Level 5
+50% base damage dealt.
Requires Gear Tier 9
Deal up to 334 damage to target opponent 9 times.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 334 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 501 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 501 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 300% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 669 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 300% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Humanity's Last Hope
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% shield gained.
Requires Gear Tier 5
Level 3
+5% shield gained.
Requires Gear Tier 7
Level 4
Attack all opponents on the start of this character's turn.
Requires Gear Tier 9
Level 5
+5% shield gained.
Requires Gear Tier 10
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 12,961 Health.

When summoned: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 12,961 Health.

When summoned: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 12,961 Health.

When summoned: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 12,961 Health.

When summoned or on this character's turn: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 12,961 Health.

When summoned or on this character's turn: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Supporting Fire
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If opponent is inflicted with Stun or Stagger, deal +100% bonus damage.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
5% bonus Critical Strike chance per Defense Down duration on opponent.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 760 damage. Ignore 50% Defense.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 760 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 1,140 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 1,140 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 1,520 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
Full Gear List
2,328,500
640
480
1,300
180
400
250
130
135
100
60
60
60
60
600
500
1,120
360
495
135
180
120
280
240
460
150
150
100
50
2
Gear Tier 8
800,000
240
180
800
180
220
110
70
75
100
40
40
40
40
Gear Tier 9
809,000
240
180
300
360
300
720
80
120
225
360
20
45
40
135
120
20
20
20
20
Gear Tier 10
719,500
160
120
200
240
200
400
280
240
460
150
150
60
60
135
135
100
50
40
20
90
45
2