Combat Maneuvers
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to perform a follow up attack.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+20% chance to perform a follow up attack.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,267 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
Deal up to 1,267 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
30% chance to perform a follow-up attack:
Deal up to 1,188 damage. Deal bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,901 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
30% chance to perform a follow-up attack:
Deal up to 1,782 damage. Deal bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,901 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
50% chance to perform a follow-up attack:
Deal up to 1,782 damage. Deal bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 2,534 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
50% chance to perform a follow-up attack:
Deal up to 2,376 damage. Deal bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Relentless Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
Requires Gear Tier 3
Level 3
+50% base damage dealt.
Requires Gear Tier 5
Level 4
In Raids, deal 50% bonus damage per duration of Defense Down on target.
Requires Gear Tier 7
Level 5
+50% base damage dealt.
Requires Gear Tier 9
Deal up to 334 damage to target opponent 9 times.
If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 334 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 501 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 501 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
In Raids, deal 300% bonus damage per duration of Defense Down on target.
If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 669 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
In Raids, deal 300% bonus damage per duration of Defense Down on target.
If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Humanity's Last Hope
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% shield gained.
Requires Gear Tier 5
Level 3
+5% shield gained.
Requires Gear Tier 7
Level 4
Attack all opponents on the start of this character's turn.
Requires Gear Tier 9
Level 5
+5% shield gained.
Requires Gear Tier 10
Summon Beacon of Light at target location with Taunt for 1 turn.
Beacon of Light: Has 12,961 Health.
When summoned: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.
Beacon of Light: Has 12,961 Health.
When summoned: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.
Beacon of Light: Has 12,961 Health.
When summoned: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.
Beacon of Light: Has 12,961 Health.
When summoned or on this character's turn: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.
Beacon of Light: Has 12,961 Health.
When summoned or on this character's turn: Deal 1,346 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
On turn start: Gain Shield equal to 300% of max Health. Gain Taunt for 1 turn.
Supporting Fire
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If opponent is inflicted with Stun or Stagger, deal +100% bonus damage.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
5% bonus Critical Strike chance per Defense Down duration on opponent.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:
Deal up to 760 damage. Ignore 50% Defense.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:
Deal up to 760 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:
Deal up to 1,140 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:
Deal up to 1,140 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:
Deal up to 1,520 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.