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GENIE
lvl
66
7
Maxed
7
GENIE

Power: 839

HERO; SUPPORT; KINGDOM; ALADDIN; KINGDOM HERO

Offense:
1,545
Defense:
488
Health:
18,526
Recovery:
1,182
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
119
Potency:
26.00%
Tenacity:
15.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
14

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Cosmic Power
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance for each hit to chain to an adjacent opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 773 damage to target opponent 2 times. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 773 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 657 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 1,159 damage to target opponent 2 times. 30% chance for each hit to chain to an adjacent opponent, dealing up to 985 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 1,159 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 985 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Deal up to 1,545 damage to target opponent 2 times. 45% chance for each hit to chain to an adjacent opponent, dealing up to 1,313 damage. Each hit deals 50% more damage for each previous hit from Cosmic Power from any allied Genie this turn.

All allied Genies will assist.
Hat Trick
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 4
100
75
17,500
Level 3
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+10% chance to apply a copy all Harmful effects to a second random opponent.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+1 Harmful effects removed by Cleanse.
Requires Gear Tier 10
225
200
100
288,750
65
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to a random opponent.
Cleanse 1 Harmful effect on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 30% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 2 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
Cleanse up to 3 Harmful effects on target teammate. If able, apply the opposite Helpful effect for the same number of remaining turns.

Transfer all Harmful effects removed by Cleanse, with their durations refreshed, to 1 random opponent. 40% chance to apply a copy all Harmful effects to a second random opponent.
A Real Firecracker
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Silence.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to inflict Silence.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 3,090 damage to target opponent. Inflict Offense Down for 2 turns. 50% chance to inflict Silence for 1 turn.
Deal up to 3,090 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 4,635 damage to target opponent. Inflict Offense Down for 2 turns. 65% chance to inflict Silence for 1 turn.
Deal up to 4,635 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Deal up to 6,180 damage to target opponent. Inflict Offense Down for 2 turns. 80% chance to inflict Silence for 1 turn.
Friend Like Me
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% Health restored. If affected teammate is Aladdin: Grant Defense Up.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+10% Health restored.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+10% Health restored.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+10% Health restored.
Requires Gear Tier 10
225
275
150
406,250
85
If a teammate were to be defeated, instead restore 1,182 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,300 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,418 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,537 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
If a teammate were to be defeated, instead restore 1,655 Health to them and grant Invincibility until the end of the current turn.

If affected teammate is Aladdin: Grant Haste for 2 turns. Grant Offense Up for 2 turns. Grant Defense Up for 2 turns.

This ability can only activate once per battle.
Duplicate Duplicate Duplicate
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+10% Genie Duplicate Health.
Requires Gear Tier 6
225
125
75
50,000
Level 3
Decrease required Magic by 1.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+10% Genie Duplicate Health.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
Decrease required Magic by 1.
Requires Gear Tier 10
375
350
200
545,000
130
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 20% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 30% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
On receiving a Harmful effect, summon a Genie Duplicate at a random location.

Genie Duplicate: Has 40% of Genie's current Health. Can only perform Cosmic Power.
Full Gear List
1,221,000
360
270
600
90
150
110
185
115
55
360
300
600
180
180
45
270
210
180
345
100
150
50
Gear Tier 8
300,000
120
90
300
90
70
70
105
35
35
Gear Tier 9
388,500
120
90
150
180
150
300
60
40
20
135
90
45
40
135
20
Gear Tier 10
532,500
120
90
150
180
150
300
210
180
345
100
150
40
40
90
135
50
20
45
20