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JAFAR
lvl
68
5
Maxed
7
JAFAR

Power: 565

VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN

Offense:
1,207
Defense:
292
Health:
13,863
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
108
Potency:
7.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

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Magic Bolt
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,147 damage to target opponent.
Deal up to 1,147 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 604 damage over 2 turns.
Deal up to 1,720 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 905 damage over 2 turns.
Deal up to 1,720 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 905 damage over 2 turns.
Deal up to 2,293 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 1,207 damage over 2 turns.
Staff of the Vizier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to apply Offense Up on target opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
Decrease required Magic by 1.
Requires Gear Tier 9
150
125
75
201,250
45
Inflict Charm on target opponent for 2 turns.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Time's Running Out
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% chance to inflict Heal Block.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Hourglass on target opponent for up to 4 turns.

Hourglass: On effect expire, deal up to 5,217 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 5,217 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 7,826 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 7,826 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 10,435 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Just Getting Warmed Up
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 1,709 damage.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 1,709 damage. 30% chance to inflict Continuous Damage, dealing up to 1,207 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,563 damage. 30% chance to inflict Continuous Damage, dealing up to 1,811 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 2,563 damage. 45% chance to inflict Continuous Damage, dealing up to 1,811 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 3,417 damage. 45% chance to inflict Continuous Damage, dealing up to 2,414 damage over 2 turns.
Full Gear List
3,179,000
210
720
245
240
280
60
70
90
140
270
315
30
60
140
100
60
70
50
150
100
50
150
60
720
540
1,400
180
420
400
320
100
60
60
40
80
720
600
1,320
120
405
585
360
450
120
420
360
840
250
300
300
150
130
20
20
Gear Tier 6
104,000
90
240
105
60
70
60
70
30
70
90
105
30
Gear Tier 7
260,000
60
480
140
100
60
70
50
180
210
150
120
140
100
60
70
50
180
210
150
60
Gear Tier 8
800,000
240
180
800
180
220
220
140
100
40
40
40
40
Gear Tier 9
827,000
240
180
300
360
300
720
80
100
80
180
315
225
80
180
120
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
250
300
300
100
100
100
225
270
270
150
40
135
130
20
20
20