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MIKE WAZOWSKI
lvl
37
5
7
MIKE WAZOWSKI

Power: 404

HERO; SUPPORT; DOWNTOWN; MONSTERS, INC.; DOWNTOWN HERO; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
447
Defense:
188
Health:
4,552
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
101
Potency:
12.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I HAVE A PLAN
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate Offense Up for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% bonus damage.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.

If no teammate is able to assist:
Deal up to 302 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 302 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 40% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 453 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 70% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 453 damage to target opponent.
If a teammate is able to assist:
Call 1 teammate to assist, prefering 'Monsters, Inc.' teammates. If teammate is Sulley, he deals 70% bonus damage.
If assisting teammate is 'Monsters, Inc.', 30% chance to grant assisting teammate [OFFENSE UP] for 1 turn.

If no teammate is able to assist:
Deal up to 603 damage to target opponent.
SCARE TACTICS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If Sulley is a teammate, inflict Fear on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Requires Gear Tier 3
50
5,000
Level 3
+1 Protect. +1 Evasion.
Requires Gear Tier 5
100
70
17,000
Level 4
+1 Tactics duration.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1 Guaranteed Crit.
Requires Gear Tier 9
150
120
50
158,750
35
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 1 [PROTECT].
Support role: 1 [EVASION].
Offense role: 1 [GUARANTEED CRIT].
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 1 [PROTECT].
Support role: 1 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 1 turn to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 2 turns to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 1 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
Grant [TACTICS] for 2 turns to self and target teammate. Call target teammate to assist, excluding self.

Grant target teammate a Helpful effect depending on their role:
Defense role: 2 [PROTECT].
Support role: 2 [EVASION].
Offense role: 2 [GUARANTEED CRIT].

If Sulley is a teammate, inflict [FEAR] on all opponents with 100% bonus Potency for 1 turn and he gains all effects.
DON'T LET THE KID TOUCH YOU
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target already had Fear, reduce Speed Meter by 30%.
Requires Gear Tier 4
100
70
17,000
Level 3
+25% Potency.
Requires Gear Tier 6
125
85
25
26,000
Level 4
If target already had Fear, reduce Magic by 1.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+25% Potency.
Requires Gear Tier 10
200
150
75
223,750
65
Perform the following on target and adjacent opponents with 100% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 100% bonus Potency.
Perform the following on target and adjacent opponents with 100% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn. If target already had [FEAR], reduce Speed Meter by 30%.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 100% bonus Potency.
Perform the following on target and adjacent opponents with 125% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn. If target already had [FEAR], reduce Speed Meter by 30%.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 125% bonus Potency.
Perform the following on target and adjacent opponents with 125% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If target already had [FEAR]:
Reduce Speed Meter by 30%. Reduce Magic by 1.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 125% bonus Potency.
Perform the following on target and adjacent opponents with 150% bonus Potency:
Inflict [FEAR] for 1 turn. 30% chance to inflict [DEFENSE DOWN] for 1 turn.

If target already had [FEAR]:
Reduce Speed Meter by 30%. Reduce Magic by 1.

If Sulley is a teammate, he performs his 'Top Scarer' ability regardless of Magic Charge with 150% bonus Potency.
SCREAM POWER
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If opponent has Fear, inflict or extend Offense Down for 1 turn.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
200
100
50
120,000
Level 4
Grant 1 Magic to 'Monsters, Inc.' teammates.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
200
125
328,750
85
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 652 damage to all opponents. If opponents have [FEAR], extend for 1 turn. Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 652 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 978 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
Grant [HASTE] to 'Monsters, Inc.' teammates for 1 turn.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 978 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
For 'Monsters, Inc.' teammates: Grant [HASTE] for 1 turn. Grant 1 Magic.
When an opponent receives [FEAR], gain 1 [CHARGED], up to a max of 10.

When reaching 10 [CHARGED], Consume all stacks and perform the following:
Deal up to 1,304 damage to all opponents. If opponents have [FEAR], extend for 1 turn and inflict or extend [OFFENSE DOWN] for 1 turn.
For 'Monsters, Inc.' teammates: Grant [HASTE] for 1 turn. Grant 1 Magic.
SCARE ASSISTANT
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
'Monsters, Inc.' teammates gain: When attacking an opponent with Fear: 10% Offense.
Requires Gear Tier 6
200
100
50
40,000
Level 3
-5% Defense.
Requires Gear Tier 8
300
150
75
217,500
Level 4
-5% Speed.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+5% Offense.
Requires Gear Tier 10
325
250
175
448,750
115
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-15% Defense. -5% Speed.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-15% Defense. -5% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -5% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -10% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 10% Offense.
On Battle Start, 30% chance to inflict [FEAR] on all opponents for 1 turn.

Opponents effected by [FEAR] have:
-20% Defense. -10% Speed.

'Monsters, Inc.' teammates gain:
When attacking an opponent with [FEAR]: 15% Offense.
Full Gear List
3,145,000
30
680
35
240
280
180
210
90
105
330
385
30
105
150
60
50
50
60
70
50
100
200
720
540
1,400
180
360
325
325
155
100
80
60
80
80
720
600
1,320
405
585
495
225
120
420
360
840
300
300
200
150
130
Gear Tier 6
85,500
30
200
35
60
70
60
70
30
35
90
105
30
35
Gear Tier 7
260,000
180
480
210
150
60
70
50
60
70
50
60
70
50
120
140
100
240
280
200
Gear Tier 8
800,000
240
180
800
180
180
145
145
75
100
40
40
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
100
100
225
315
80
225
40
90
120
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
300
300
100
80
270
270
200
150
80
40
180
135
130
20
20
20
20