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RALPH
lvl
1
7
RALPH

Power: 0

HERO; OFFENSE; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
41
Defense:
12
Health:
75
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
102
Potency:
5.00%
Tenacity:
5.00%
Precision:
5.00%
Evasion:
0.00%
Attack Speed:
20

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Wreck It, Ralph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to Flip a Helpful effect.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to Flip a Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 7 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 20% chance to flip 1 Helpful effect.
Deal up to 7 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 30% chance to flip 1 Helpful effect.
Deal up to 11 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 30% chance to flip 1 Helpful effect.
Deal up to 11 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 40% chance to flip 1 Helpful effect.
Deal up to 14 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 40% chance to flip 1 Helpful effect.
I Break Things
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce Magic of a random ability by 1 for each effect Purged on a target.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Opponents with Harmful effects can't evade this attack.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 11 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.
Deal up to 11 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 16 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 16 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect. Opponents with Harmful effects can't evade this attack.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 21 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect. Opponents with Harmful effects can't evade this attack.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Game Over!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
This ability can't be evaded.
Requires Gear Tier 4
100
75
17,500
Level 3
This ability ignores Defense.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Purge all Helpful effects before damage is applied.
Requires Gear Tier 8
225
125
75
197,500
Level 5
Characters defeated by this ability can't be revived.
Requires Gear Tier 10
225
200
100
288,750
65
Deal 384 damage to target opponent. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied.
Deal 384 damage to target opponent. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied. This ability can't be evaded.
Deal 384 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied. This ability can't be evaded.
Deal 384 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable and all Helpful effects before damage is applied. This ability can't be evaded.
Deal 384 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable and all Helpful effects before damage is applied. This ability can't be evaded. Characters defeated by this ability can't be revived.
I'm Gonna Wreck It!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Also activate when falling below 30% health.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+1 Harmful effect Cleansed.
Requires Gear Tier 7
225
125
75
160,000
Level 4
Gain 1 Undefeatable.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Harmful effect Cleansed.
Requires Gear Tier 10
225
275
150
406,250
85
When Ralph or a teammate Vanellope falls below 60% health, perform the following:

Cleanse 1 Harmful effect, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 1 Harmful effect, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 2 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 2 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 1 Undefeatable. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 3 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 1 Undefeatable. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
Rage Gauge
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% chance to gain Guaranteed Crit.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+5% chance to gain Magic.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% chance to gain Guaranteed Crit.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+5% chance to gain Magic.
Requires Gear Tier 10
375
350
200
545,000
130
On turn start, 10% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 10% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 15% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 10% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 15% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 15% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 20% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 15% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 20% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 20% chance for Ralph to gain 1 Magic for a random ability.
Full Gear List
2
1
3
18
9
15
3,224,500
4
20
80
40
60
15
820
330
315
105
405
350
315
420
105
150
150
200
60
70
50
50
720
540
1,400
180
380
340
135
425
100
60
60
80
720
600
1,320
630
585
180
405
120
40
420
360
840
350
200
350
100
130
20
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
19,500
4
20
16
80
8
40
12
60
Gear Tier 5
26,000
15
100
30
45
15
45
Gear Tier 6
104,000
120
240
140
90
105
120
140
30
35
Gear Tier 7
260,000
180
480
210
150
180
210
150
240
280
200
60
70
50
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
180
75
185
100
40
40
40
Gear Tier 9
827,000
240
180
300
360
300
720
120
100
20
315
270
90
80
225
120
20
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
350
200
350
120
80
100
315
180
315
100
40
90
130
20
20
20