Tchase
FrenchForces
last updated:
4 minutes ago
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CHIP
lvl
50
6
Maxed
7

Power: 609

HERO; SUPPORT; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
886
Defense:
432
Health:
13,794
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
106
Potency:
0.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Bonk
Level 1
Unlocks this Ability.
Level 2
Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Level 3
+50% damage dealt.
Level 4
+5% bonus damage per Helpful effect on Chip.
Level 5
+50% damage dealt.
Deal up to 886 damage to target opponent.
Deal up to 886 damage to target opponent. Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 1,329 damage to target opponent. Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 1,329 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 1,772 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
The Game is Afoot
Level 1
Unlocks this Ability.
Level 2
+10% chance to copy Helpful effects.
Level 3
+1 Helpful effect threshold.
Level 4
+10% chance to copy Helpful effects.
Level 5
+1 Helpful effect threshold.
For each Helpful effect on target opponent, 50% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 2 Helpful effects, he gains stacks of [COUNTER] until he has 2 Helpful effects.
For each Helpful effect on target opponent, 60% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 2 Helpful effects, he gains stacks of [COUNTER] until he has 2 Helpful effects.
For each Helpful effect on target opponent, 60% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 4 Helpful effects, he gains stacks of [COUNTER] until he has 4 Helpful effects.
Rescue Rangers, Away!
Level 1
Unlocks this Ability.
Level 2
+10% chance to copy Helpful effects.
Level 3
+10% Speed Meter increase.
Level 4
+10% chance to copy Helpful effects.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 30% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 10% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 40% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 10% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 40% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
We Are the Rescue Rangers
Level 1
Unlocks this Ability.
Level 2
On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
Level 3
+10% chance to gain Speed Meter.
Level 4
+1 Helpful effect duration.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.

On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.

On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.

On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.