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No Club
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DAISY DUCK
lvl
52
6
7

Power: 666

HERO; SUPPORT; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS

Offense:
1,167
Defense:
245
Health:
14,626
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
110
Potency:
12.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

HIGH HEELS
Level 1
Unlocks this Ability.
Level 2
+5% Counterattack chance.
Level 3
+50% damage dealt.
Level 4
+5% Counterattack chance.
Level 5
+50% damage dealt.
Deal up to 1,167 damage to target opponent. 10% chance to perform a follow up attack dealing up to 1,167 damage.

When an opponent deals damage to an allied Donald Duck, 10% chance to counterattack with this ability with a guaranteed follow up attack.
Deal up to 1,167 damage to target opponent. 10% chance to perform a follow up attack dealing up to 1,167 damage.

When an opponent deals damage to an allied Donald Duck, 15% chance to counterattack with this ability with a guaranteed follow up attack.
Deal up to 1,751 damage to target opponent. 10% chance to perform a follow up attack dealing up to 1,751 damage.

When an opponent deals damage to an allied Donald Duck, 15% chance to counterattack with this ability with a guaranteed follow up attack.
Deal up to 1,751 damage to target opponent. 10% chance to perform a follow up attack dealing up to 1,751 damage.

When an opponent deals damage to an allied Donald Duck, 20% chance to counterattack with this ability with a guaranteed follow up attack.
Deal up to 2,334 damage to target opponent. 10% chance to perform a follow up attack dealing up to 2,334 damage.

When an opponent deals damage to an allied Donald Duck, 20% chance to counterattack with this ability with a guaranteed follow up attack.
SHOWTIME!
Level 1
Unlocks this Ability.
Level 2
Extend duration of 1 Helpful effect by 1. If defending in Club Conquest, extend duration by 2.
Level 3
+1 to Offense Up duration.
Level 4
Extend duration of 1 additional Helpful effect.
Level 5
Extend duration of 1 additional Helpful effect.
This character and adjacent teammates gain the following:

Gain Offense Up for 1 turn.

If Donald Duck is a teammate, he and this character restore up to 10% of their max Health. If Minnie Mouse is a teammate, she gains 1 Magic for a random ability.
This character and adjacent teammates gain the following:

Extend duration of 1 Helpful effect by 1. If defending in Club Conquest, extend duration by 2. Gain Offense Up for 1 turn.

If Donald Duck is a teammate, he and this character restore up to 10% of their max Health. If Minnie Mouse is a teammate, she gains 1 Magic for a random ability.
This character and adjacent teammates gain the following:

Extend duration of 1 Helpful effect by 1. If defending in Club Conquest, extend duration by 2. Gain Offense Up for 2 turns.

If Donald Duck is a teammate, he and this character restore up to 10% of their max Health. If Minnie Mouse is a teammate, she gains 1 Magic for a random ability.
This character and adjacent teammates gain the following:

Extend duration of 2 Helpful effects by 1. If defending in Club Conquest, extend duration by 2. Gain Offense Up for 2 turns.

If Donald Duck is a teammate, he and this character restore up to 10% of their max Health. If Minnie Mouse is a teammate, she gains 1 Magic for a random ability.
This character and adjacent teammates gain the following:

Extend duration of 3 Helpful effects by 1. If defending in Club Conquest, extend duration by 2. Gain Offense Up for 2 turns.

If Donald Duck is a teammate, he and this character restore up to 10% of their max Health. If Minnie Mouse is a teammate, she gains 1 Magic for a random ability.
I'VE HAD IT!
Level 1
Unlocks this Ability.
Level 2
If Donald Duck is a teammate, he gains 30% Speed Meter.
Level 3
+50% damage dealt.
Level 4
+1 Defense Down duration.
Deal up to 1,532 damage to target and adjacent opponents. Inflict Defense Down for 1 turn.

If Donald Duck is a teammate, he gains Empowered.
Deal up to 1,532 damage to target and adjacent opponents. Inflict Defense Down for 1 turn.

If Donald Duck is a teammate, he gains Empowered and fill his Speed Meter by 30%.
Deal up to 2,298 damage to target and adjacent opponents. Inflict Defense Down for 1 turn.

If Donald Duck is a teammate, he gains Empowered and fill his Speed Meter by 30%.
Deal up to 2,298 damage to target and adjacent opponents. Inflict Defense Down for 2 turns.

If Donald Duck is a teammate, he gains Empowered and fill his Speed Meter by 30%.
DUCK DIVA
Level 1
Unlocks this Ability.
Level 2
Chance to activate is increased by 2% for 'Duck' and 'Sensational Six' teammates.
Level 3
+5% activation chance.
Level 4
If teammate is 'Duck' or 'Sensational Six', restore up to 10% of their max Health.
When a teammate receives a Helpful effect, 5% chance to increase its duration by 1.
When a teammate receives a Helpful effect, 5% chance to increase its duration by 1.

Chance to activate is increased by 2% for 'Duck' and 'Sensational Six' teammates.
When a teammate receives a Helpful effect, 10% chance to increase its duration by 1.

Chance to activate is increased by 2% for 'Duck' and 'Sensational Six' teammates.
When a teammate receives a Helpful effect, 10% chance to increase its duration by 1. If teammate is 'Duck' or 'Sensational Six', restore up to 10% of their max Health.

Chance to activate is increased by 2% for 'Duck' and 'Sensational Six' teammates.