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DALE
lvl
39
5
7

Power: 426

HERO; SUPPORT; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
621
Defense:
199
Health:
6,529
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
94
Potency:
12.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Static Discharge
Level 1
Unlocks this Ability.
Level 2
If no Charged is removed, instead remove 10% Speed Meter.
Level 3
+50% damage dealt.
Level 4
+5% Speed Meter reduction.
Level 5
+50% damage dealt.
Deal up to 543 damage to target opponent. Deal 10% bonus damage per [CHARGED] on them.

For every 2 [CHARGED] on the target, remove 1.
Deal up to 543 damage to target opponent. Deal 10% bonus damage per [CHARGED] on them.

For every 2 [CHARGED] on the target, remove 1. If no [CHARGED] is removed, instead remove 10% Speed Meter.
Deal up to 815 damage to target opponent. Deal 10% bonus damage per [CHARGED] on them.

For every 2 [CHARGED] on the target, remove 1. If no [CHARGED] is removed, instead remove 10% Speed Meter.
Deal up to 815 damage to target opponent. Deal 10% bonus damage per [CHARGED] on them.

For every 2 [CHARGED] on the target, remove 1. If no [CHARGED] is removed, instead remove 15% Speed Meter.
Deal up to 1,087 damage to target opponent. Deal 10% bonus damage per [CHARGED] on them.

For every 2 [CHARGED] on the target, remove 1. If no [CHARGED] is removed, instead remove 15% Speed Meter.
Distractor Extraordinaire
Level 1
Unlocks this Ability.
Level 2
Guaranteed to transfer Harmful effects.
Level 3
For each 'Rescue Ranger' teammate that didn't have a Harmful effect, Dale gains 20% Speed Meter.
Level 4
+1 Harmful effect transferred.
Level 5
+5% Speed Meter gained.
80% chance to transfer 1 Harmful effect from each 'Rescue Ranger' teammate to Dale.

Inflict [FEAR] on all opponents for 2 turns.
Transfer 1 Harmful effect from each 'Rescue Ranger' teammate to Dale.

Inflict [FEAR] on all opponents for 2 turns.
Transfer 1 Harmful effect from each 'Rescue Ranger' teammate to Dale. For each 'Rescue Ranger' teammate that didn't have a Harmful effect, Dale gains 20% Speed Meter.

Inflict [FEAR] on all opponents for 2 turns.
Transfer 2 Harmful effects from each 'Rescue Ranger' teammate to Dale. For each 'Rescue Ranger' teammate that didn't have a Harmful effect, Dale gains 20% Speed Meter.

Inflict [FEAR] on all opponents for 2 turns.
Transfer 2 Harmful effects from each 'Rescue Ranger' teammate to Dale. For each 'Rescue Ranger' teammate that didn't have a Harmful effect, Dale gains 25% Speed Meter.

Inflict [FEAR] on all opponents for 2 turns.
Causing Chaos
Level 1
Unlocks this Ability.
Level 2
+1 max attacks.
Level 3
+50% damage dealt.
Level 4
+1 max attacks.
Dale gains 1 [VULNERABLE].

Deal up to 595 damage to target opponent. Transfer 1 Harmful effect from Dale to the target. For each Harmful effect remaining on Dale, repeat this attack on a random opponent, up to a max of 3 times.
Dale gains 1 [VULNERABLE].

Deal up to 595 damage to target opponent. Transfer 1 Harmful effect from Dale to the target. For each Harmful effect remaining on Dale, repeat this attack on a random opponent, up to a max of 4 times.
Dale gains 1 [VULNERABLE].

Deal up to 893 damage to target opponent. Transfer 1 Harmful effect from Dale to the target. For each Harmful effect remaining on Dale, repeat this attack on a random opponent, up to a max of 4 times.
Dale gains 1 [VULNERABLE].

Deal up to 893 damage to target opponent. Transfer 1 Harmful effect from Dale to the target. For each Harmful effect remaining on Dale, repeat this attack on a random opponent, up to a max of 5 times.
Loud Mouth
Level 1
Unlocks this Ability.
Level 2
+10% activation chance.
Level 3
+2% Health restored.
Level 4
+10% activation chance.
When Dale gains [SLEEP], [STUN], or [SILENCE], convert it to a different random Harmful effect.

On receiving any Harmful effect, 30% chance for Dale to restore 5% of his Max Health.

Dale can't resist [CHARM].
When Dale gains [SLEEP], [STUN], or [SILENCE], convert it to a different random Harmful effect.

On receiving any Harmful effect, 40% chance for Dale to restore 5% of his Max Health.

Dale can't resist [CHARM].
When Dale gains [SLEEP], [STUN], or [SILENCE], convert it to a different random Harmful effect.

On receiving any Harmful effect, 40% chance for Dale to restore 7% of his Max Health.

Dale can't resist [CHARM].
When Dale gains [SLEEP], [STUN], or [SILENCE], convert it to a different random Harmful effect.

On receiving any Harmful effect, 50% chance for Dale to restore 7% of his Max Health.

Dale can't resist [CHARM].