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last updated:
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EEYORE
lvl
1
1
7
EEYORE

Power: 40

HERO; DEFENSE; WILDS; WINNIE THE POOH; FOREST

Offense:
42
Defense:
25
Health:
360
Recovery:
0
Crit Chance:
0.00%
Crit Power:
150.00%
Speed:
90
Potency:
5.00%
Tenacity:
4.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

I'LL STAY HERE AND BE MISERABLE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce the target's Speed Meter by 15%
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
On Defense, this character gains Defense Up for 1 turn and opponent gains Offense Down for 1 turn.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 42 damage to target opponent. Inflict [DAMPENED] for 1 turn.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 42 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 63 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to. On Defense, this character gains [DEFENSE UP] for 1 turn.

Deal up to 63 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%. On Defense, inflict [OFFENSE DOWN] for 1 turn.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to. On Defense, this character gains [DEFENSE UP] for 1 turn.

Deal up to 84 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%. On Defense, inflict [OFFENSE DOWN] for 1 turn.
A BLUSTERY DAY
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Offense Down for 1 turn on damaged opponents.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
On Defense, reduce 100% Speed Meter on affected opponents.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal 51 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target.

If 'Winnie the Pooh' is a teammate, instead deal 37 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target.
Deal 51 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 37 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent.
Deal 77 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 55 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent.
Deal 77 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 55 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent. On Defense, reduce all opponent's Speed Meter by 100%.
Deal 103 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 74 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent. On Defense, reduce all opponent's Speed Meter by 100%.
SORT OF ATTACHED TO IT
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% damage reduced per Harmful effect on opponent.
Requires Gear Tier 4
Level 3
+50% of Eeyore's Defense granted as bonus Defense to teammate.
Requires Gear Tier 6
Level 4
On Defense, this character has a 50% chance to not lose 'Eeyore's Tail' when dealt damage.
Requires Gear Tier 8
Level 5
+5% damage reduced per Harmful effect on opponent.
Requires Gear Tier 10
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 100% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 5% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 100% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage. On Defense, this character has a 50% chance to not lose [EEYORE'S TAIL] when dealt damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage. On Defense, this character has a 50% chance to not lose [EEYORE'S TAIL] when dealt damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 15% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
THANKS FOR NOTICING ME
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to activate when damaged.
Requires Gear Tier 5
Level 3
+10% chance to activate when damaged.
Requires Gear Tier 7
Level 4
When this ability inflicts a Harmful effect and the opponent is inflicted with Offense Down, Slow, and Dampened, inflict Stun on the opponent for 1 turn.
Requires Gear Tier 9
Level 5
+10% chance to activate when damaged.
Requires Gear Tier 10
Once per turn when this character takes damage, 40% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 50% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 60% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 60% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].

When this ability inflicts a Harmful effect and the opponent is inflicted with [OFFENSE DOWN], [SLOW], and [DAMPENED], inflict [STUN] on the opponent for 1 turn. (Does not work if the opponent is already inflicted with [STUN]).
Once per turn when this character takes damage, 70% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].

When this ability inflicts a Harmful effect and the opponent is inflicted with [OFFENSE DOWN], [SLOW], and [DAMPENED], inflict [STUN] on the opponent for 1 turn. (Does not work if the opponent is already inflicted with [STUN]).
Full Gear List
1
1
4
5
9
24
2,809,000
40
100
20
390
890
465
195
165
210
175
120
140
420
455
250
250
100
50
50
640
480
1,300
180
190
385
130
345
100
60
80
40
40
600
500
1,120
450
360
405
135
120
280
240
460
200
150
150
50
2
Gear Tier 2
1
1
4
Gear Tier 3
1
1
4
Gear Tier 4
13,500
8
40
20
100
4
20
Gear Tier 5
22,000
30
90
75
15
15
Gear Tier 6
104,000
60
240
70
90
105
60
70
60
70
90
105
Gear Tier 7
310,000
300
560
350
250
300
350
250
120
140
100
60
70
50
60
70
50
Gear Tier 8
800,000
240
180
800
180
70
185
70
185
100
40
40
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
120
60
270
225
100
270
40
90
120
20
40
Gear Tier 10
738,500
160
120
200
240
200
400
280
240
460
200
150
80
60
180
135
150
60
135
50
20
45
2