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ELASTIGIRL
lvl
40
5
7

Power: 432

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO

Offense:
810
Defense:
171
Health:
5,704
Recovery:
0
Crit Chance:
12.00%
Crit Power:
150.00%
Speed:
104
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

ElastiSmash!
Level 1
Unlocks this Ability.
Level 2
10% chance to perform a follow up attack.
Level 3
+50% damage dealt.
Level 4
+10% chance to perform a follow up attack.
Level 5
+50% damage dealt.
Deal up to 772 damage to target opponent.
Deal up to 1,351 damage to target opponent.

10% chance to follow up: Deal up to 772 damage. 15% bonus Critical Strike chance.
Deal up to 1,737 damage to target opponent.

10% chance to follow up: Deal up to 1,158 damage. 15% bonus Critical Strike chance.
Deal up to 1,737 damage to target opponent.

20% chance to follow up: Deal up to 1,158 damage. 15% bonus Critical Strike chance.
Deal up to 2,123 damage to target opponent.

20% chance to follow up: Deal up to 1,544 damage. 15% bonus Critical Strike chance.
Stretch Goals
Level 1
Unlocks this Ability.
Level 2
50% chance to increase duration of a random Helpful effect on this character by 1 turn.
Level 3
+50% damage dealt.
Level 4
Gain Evasion.
Level 5
+50% damage dealt.
Deal up to 1,255 damage to target opponent. Increase duration of a random Harmful effect by 1 turn.
Deal up to 1,255 damage to target opponent. Increase duration of a random Harmful effect by 1 turn.

50% chance to increase duration of a random Helpful effect on this character by 1 turn.
Deal up to 1,882 damage to target opponent. Increase duration of a random Harmful effect by 1 turn.

50% chance to increase duration of a random Helpful effect on this character by 1 turn.
Deal up to 1,882 damage to target opponent. Increase duration of a random Harmful effect by 1 turn. Gain Evasion.

50% chance to increase duration of a random Helpful effect on this character by 1 turn.
Deal up to 2,509 damage to target opponent. Increase duration of a random Harmful effect by 1 turn. Gain Evasion.

50% chance to increase duration of a random Helpful effect on this character by 1 turn.
Long Arm of Attack
Level 1
Unlocks this Ability.
Level 2
50% chance to transfer 1 random Helpful effect with its duration refreshed from the target to this character.
Level 3
+50% damage dealt.
Level 4
+25% chance to transfer 1 random Helpful effect with its duration refreshed from the target to this character.
Deal up to 1,978 damage to target opponent. Transfer 1 random Harmful effect with its duration refreshed from this character to the target.
Deal up to 1,978 damage to target opponent. Transfer 1 random Harmful effect with its duration refreshed from this character to the opponent.

50% chance to transfer 1 random Helpful effect with its duration refreshed from the opponent to this character.
Deal up to 2,967 damage to target opponent. Transfer 1 random Harmful effect with its duration refreshed from this character to the opponent.

50% chance to transfer 1 random Helpful effect with its duration refreshed from the opponent to this character.
Deal up to 2,967 damage to target opponent. Transfer 1 random Harmful effect with its duration refreshed from this character to the opponent.

75% chance to transfer 1 random Helpful effect with its duration refreshed from the opponent to this character.
If Anything Goes Wrong
Level 1
Unlocks this Ability.
Level 2
+1% Speed Meter gain.
Level 3
+1% Speed Meter gain.
Level 4
+1% Speed Meter gain.
When Violet, Dash, or Jack-Jack take damage, gain 3% Speed Bar.
When Violet, Dash, or Jack-Jack take damage, gain 4% Speed Bar.
When Violet, Dash, or Jack-Jack take damage, gain 5% Speed Bar.
When Violet, Dash, or Jack-Jack take damage, gain 6% Speed Bar.
Use Your Powers
Level 1
Unlocks this Ability.
Level 2
When an "Incredibles" Hero teammate scores a Critical Strike, they gain 3% Speed Bar.
Level 3
+2% Crit Chance.
Level 4
+3% Speed Meter gain.
Teammates gain 2% bonus Crit Chance.

"Incredibles" Hero characters instead gain 14% bonus Crit Chance.
Teammates gain 2% bonus Crit Chance.

"Incredibles" Hero characters instead gain 14% bonus Crit Chance.

When an "Incredibles" Hero teammate scores a Critical Strike, they gain 3% Speed Bar.
Teammates gain 4% bonus Crit Chance.

"Incredibles" Hero characters instead gain 16% bonus Crit Chance.

When an "Incredibles" Hero teammate scores a Critical Strike, they gain 3% Speed Bar.
Teammates gain 4% bonus Crit Chance.

"Incredibles" Hero characters instead gain 16% bonus Crit Chance.

When an "Incredibles" Hero teammate scores a Critical Strike, they gain 6% Speed Bar.