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JACK-JACK
lvl
40
5
7

Power: 412

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
593
Defense:
111
Health:
4,187
Recovery:
0
Crit Chance:
5.00%
Crit Power:
160.00%
Speed:
103
Potency:
7.00%
Tenacity:
9.00%
Precision:
4.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Pew-Pew!
Level 1
Unlocks this Ability.
Level 2
Chance to perform an Extra Attack is increased by 20% for each Incredibles Hero ally.
Level 3
+50% damage dealt.
Level 4
+15% chance to inflict Continuous Damage.
Level 5
+50% damage dealt.
Deal up to 452 damage to target opponent. 50% chance to inflict Continuous Damage, dealing up to 565 damage over 2 turns.

20% chance to perform an Extra Attack.
Deal up to 452 damage to target opponent. 50% chance to inflict Continuous Damage, dealing up to 565 damage over 2 turns.

20% chance to perform an Extra Attack. Chance to perform an Extra Attack is increased by 20% for each Incredibles Hero teammate.
Deal up to 678 damage to target opponent. 50% chance to inflict Continuous Damage, dealing up to 848 damage over 2 turns.

20% chance to perform an Extra Attack. Chance to perform an Extra Attack is increased by 20% for each Incredibles Hero teammate.
Deal up to 678 damage to target opponent. 65% chance to inflict Continuous Damage, dealing up to 848 damage over 2 turns.

20% chance to perform an Extra Attack. Chance to perform an Extra Attack is increased by 20% for each Incredibles Hero teammate.
Deal up to 904 damage to target opponent. 65% chance to inflict Continuous Damage, dealing up to 1,130 damage over 2 turns.

20% chance to perform an Extra Attack. Chance to perform an Extra Attack is increased by 20% for each Incredibles Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Level 2
Metal Jack-Jack: Deal damage. Inflict Stun for 2 turns.
Level 3
+50% damage dealt.
Level 4
Electric power: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Level 5
+50% damage dealt.
Deal up to 1,695 damage to target opponent over 3 hits. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

Monster Jack-Jack: Deal up to 1,695 damage to target opponent. Inflict Vulnerable.

Fire Jack-Jack: Deal up to 1,554 damage. Inflict 3 Continuous Damage effects, each dealing up to 424 damage over 2 turns.
Deal up to 1,695 damage to target opponent over 3 hits. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

Monster Jack-Jack: Deal up to 1,695 damage to target opponent. Inflict Vulnerable.

Fire Jack-Jack: Deal up to 1,554 damage. Inflict 3 Continuous Damage effects, each dealing up to 424 damage over 2 turns.

Metal Jack-Jack: Deal up to 1,413 damage. Inflict Stun for 2 turns.
Deal up to 2,543 damage to target opponent over 3 hits. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

Monster Jack-Jack: Deal up to 2,543 damage to target opponent. Inflict Vulnerable.

Fire Jack-Jack: Deal up to 1,554 damage. Inflict 3 Continuous Damage effects, each dealing up to 636 damage over 2 turns.

Metal Jack-Jack: Deal up to 2,119 damage. Inflict Stun for 2 turns.
Deal up to 2,543 damage to target opponent over 3 hits. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

Monster Jack-Jack: Deal up to 2,543 damage to target opponent. Inflict Vulnerable.

Fire Jack-Jack: Deal up to 1,554 damage. Inflict 3 Continuous Damage effects, each dealing up to 636 damage over 2 turns.

Metal Jack-Jack: Deal up to 2,119 damage. Inflict Stun for 2 turns.

Electric Jack-Jack: Deal up to 2,543 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 3,390 damage to target opponent over 3 hits. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

Monster Jack-Jack: Deal up to 3,390 damage to target opponent. Inflict Vulnerable.

Fire Jack-Jack: Deal up to 1,554 damage. Inflict 3 Continuous Damage effects, each dealing up to 848 damage over 2 turns.

Metal Jack-Jack: Deal up to 2,825 damage. Inflict Stun for 2 turns.

Electric Jack-Jack: Deal up to 3,390 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Level 2
Inflict Continuous Damage.
Level 3
+50% damage dealt.
Level 4
+1 Helpful effect converted to the opposite Harmful effect.
Deal up to 1,413 damage to target opponent over 3 hits. Convert up to 1 Helpful effect on each target to the opposite Harmful effect.
Deal up to 1,413 damage to target opponent over 3 hits. Convert up to 1 Helpful effect on each target to the opposite Harmful effect.

Inflict Continuous Damage, dealing up to 593 damage over 2 turns.
Deal up to 2,119 damage to target opponent over 3 hits. Convert up to 1 Helpful effect on each target to the opposite Harmful effect.

Inflict Continuous Damage, dealing up to 890 damage over 2 turns.
Deal up to 2,119 damage to target opponent over 3 hits. Convert up to 2 Helpful effects on each target to the opposite Harmful effects.

Inflict Continuous Damage, dealing up to 890 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Level 2
Gain 10% base Potency per Incredibles Hero ally.
Level 3
+5% base Potency per Incredibles Hero ally.
Level 4
+25% chance to gain Guaranteed Critical, Offense Up or Haste on turn start.
On turn start, 50% chance to gain Guaranteed Critical, Offense Up or Speed Up for 1 turn.
On turn start, 50% chance to gain Guaranteed Critical, Offense Up or Speed Up for 1 turn.

Gain 10% base Potency per Incredibles Hero ally.
On turn start, 50% chance to gain Guaranteed Critical, Offense Up or Speed Up for 1 turn.

Gain 15% base Potency per Incredibles Hero ally.
On turn start, 75% chance to gain Guaranteed Critical, Offense Up or Speed Up for 1 turn.

Gain 15% base Potency per Incredibles Hero ally.