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JACK-JACK
lvl
40
5
7
JACK-JACK

Power: 412

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
467
Defense:
91
Health:
3,467
Recovery:
0
Crit Chance:
5.00%
Crit Power:
160.00%
Speed:
103
Potency:
7.00%
Tenacity:
9.00%
Precision:
4.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Pew-Pew!
Level 1
Unlocks this Ability.
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Level 3
+50% damage dealt.
Level 4
+1 max repeats.
Level 5
+50% damage dealt.
Deal up to 342 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 374 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times.
Deal up to 342 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 374 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 512 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 560 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 2 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 512 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 560 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 683 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 747 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 3 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Level 3
+50% damage dealt.
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.

Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Level 5
+50% damage dealt.
Deal up to 1,401 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 1,401 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,051 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 350 damage over 2 turns.
Deal up to 1,401 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 1,401 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,051 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 350 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,168 damage. Inflict [STUN] for 2 turns.
Deal up to 2,102 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 2,102 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,051 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 525 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,751 damage. Inflict [STUN] for 2 turns.
Deal up to 2,102 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 2,102 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,051 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 525 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,751 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 2,102 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 2,802 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 2,802 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,051 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 701 damage over 2 turns.

• Metal Jack-Jack: Deal up to 2,335 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 2,802 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Level 3
+50% damage dealt.
Level 4
+1 Helpful effect flipped.
Deal up to 1,408 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 1,408 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 490 damage over 2 turns.
Deal up to 2,112 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 736 damage over 2 turns.
Deal up to 2,112 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 736 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Level 3
+5% chance to assist or counterattack.
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
1,773,000
45
190
105
60
140
30
70
30
105
90
210
15
15
35
50
100
50
50
50
150
480
360
1,100
180
265
320
165
100
100
80
60
360
300
720
270
270
135
135
120
20
20
Gear Tier 6
65,500
30
100
70
30
70
15
35
15
70
45
105
15
Gear Tier 7
104,500
15
90
35
50
30
70
100
15
35
50
15
35
50
15
35
50
45
105
150
Gear Tier 8
800,000
240
180
800
180
185
220
105
100
80
40
40
Gear Tier 9
803,000
240
180
300
360
300
720
100
80
270
270
60
135
40
135
120
20
20
20
20