KIDA
lvl
1
7
KIDA
Power: 0
HERO; DEFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE
Offense:
35
35
Defense:
21
21
Health:
208
208
Recovery:
72
72
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
90
90
Potency:
0.00%
0.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
5.00%
5.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 18 damage to target opponent 3 times. 25% bonus chance to critically strike.
If Empowered, instead perform the following: Deal up to 53 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
If Empowered, instead perform the following: Deal up to 53 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
SPECIAL
SPEAR VAULT // FORCE OF NATURE
Deal up to 46 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
SPECIAL
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:
Restore 90 Health. Grant 72 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 90 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turn.
The Stone Kings have 156 Health, 16 Defense, 72 Recovery, 81 Speed, and perform the following actions:
Grant all teammates: 72 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Restore 90 Health. Grant 72 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 90 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turn.
The Stone Kings have 156 Health, 16 Defense, 72 Recovery, 81 Speed, and perform the following actions:
Grant all teammates: 72 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
LVL 1
PASSIVE
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, restore 90 Health to target and adjacent teammates.
Empowered:
Also perform the following: Deal up to 23 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
Also perform the following: Deal up to 23 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
PASSIVE
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Full Gear List
1
1
3
1
5
9
19
5
3,167,500
40
100
20
4
20
45
740
210
105
195
330
225
35
210
210
105
560
100
300
100
50
720
540
1,400
180
290
175
210
185
285
100
80
60
60
80
720
600
1,320
495
630
270
315
120
420
360
840
250
450
100
150
130
20
20
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
16,500
8
40
16
100
4
20
4
20
4
Gear Tier 5
26,000
15
100
30
15
15
60
15
Gear Tier 6
85,500
30
200
35
60
70
60
70
30
35
90
140
30
Gear Tier 7
240,000
120
440
140
100
180
420
300
120
140
100
180
60
70
50
Gear Tier 8
800,000
240
180
800
180
150
75
110
105
105
100
40
40
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
80
80
270
225
60
60
180
180
20
120
20
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
250
450
60
100
225
405
100
40
90
150
60
40
135
130
20
20
20
20