Tchase
No Club
last updated:
11 minutes ago
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MAXIMUS
lvl
40
5
7

Power: 427

HERO; DEFENSE; KINGDOM; TANGLED; KINGDOM HERO

Offense:
447
Defense:
224
Health:
9,176
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
101
Potency:
6.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Disarming Steed
Level 1
Unlocks this Ability.
Level 2
+15% Offense Down chance.
Level 3
+50% damage dealt.
Level 4
+1 Offense Down turn.
Level 5
+50% damage dealt.
Deal up to 190 damage to target opponent 2 times. 30% chance to inflict Offense Down per hit for 1 turn.
Deal up to 190 damage to target opponent 2 times. 45% chance to inflict Offense Down per hit for 1 turn.
Deal up to 285 damage to target opponent 2 times. 45% chance to inflict Offense Down per hit for 1 turn.
Deal up to 285 damage to target opponent 2 times. 45% chance to inflict Offense Down per hit for 2 turns.
Deal up to 380 damage to target opponent 2 times. 45% chance to inflict Offense Down per hit for 2 turns.
Commanding Presence
Level 1
Unlocks this Ability.
Level 2
'There!' ability gains the following: 30% chance to inflict Vulnerable.
Level 3
+25% Health, +25% Defense, and +25% Offense for Royal Guards.
Level 4
In Tower and Club Conquest, summon 1 additional Royal Guard.
Level 5
+25% Health, +25% Defense, and +25% Offense for Royal Guards.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter.Royal Guard: Has 2,294 Health. Has 112 Defense. Has the following abilities:Halberd Strike: Deal up to 671 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter.Royal Guard: Has 2,294 Health. Has 112 Defense. Has the following abilities:Halberd Strike: Deal up to 671 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn. 30% chance to inflict Vulnerable.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter.Royal Guard: Has 2,868 Health. Has 140 Defense. Has the following abilities:Halberd Strike: Deal up to 838 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn. 30% chance to inflict Vulnerable.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter. In Tower and Club Conquest, summon 1 additional Royal Guard.Royal Guard: Has 2,868 Health. Has 140 Defense. Has the following abilities:Halberd Strike: Deal up to 838 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn.
Gain Taunt for 1 turn and Defense Up for 1 turn. Summon 1 Royal Guard with full Speed Meter. In Tower and Club Conquest, summon 1 additional Royal Guard.Royal Guard: Has 3,441 Health. Has 168 Defense. Has the following abilities:Halberd Strike: Deal up to 1,006 damage to target opponent.There!: Inflict Defense Down on target opponent for 1 turn.
Criminal Pursuit
Level 1
Unlocks this Ability.
Level 2
Inflict Defense Down for 1 turn.
Level 3
+50% damage dealt.
Level 4
In Tower and Club Conquest, Call 1 'Tangled' teammate to assist.
Deal up to 1,173 damage to target opponent. Inflict Slow for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable.
Deal up to 1,173 damage to target opponent. Inflict Slow for 1 turn and Defense Down for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable.
Deal up to 1,760 damage to target opponent. Inflict Slow for 1 turn and Defense Down for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable.
Deal up to 1,760 damage to target opponent. Inflict Slow for 1 turn and Defense Down for 1 turn.Gain Taunt for 1 turn. If Flynn Rider is a teammate, he gains Haste for 1 turn.In Tower and Club Conquest do the following: Inflict Vulnerable. Call 1 'Tangled' teammate to Assist.
Finest Horse in the Land
Level 1
Unlocks this Ability.
Level 2
Flip 1 Harmful effect instead of Cleansing.
Level 3
Reactivates when Maximus's Health falls below a low threshold.
Level 4
Gain Unstoppable for 1 turn.
When Maximus falls below 66% Health he gains the following: Cleanse 1 Harmful effect. Gain Defense Up for 1 turn.
When Maximus falls below 66% Health he gains the following:

Flip 1 Harmful effect. Gain Defense Up for 1 turn.
When Maximus falls below 66% Health he gains the following:

Flip 1 Harmful effect. Gain Defense Up for 1 turn.Reactivates when Maximus falls below 33% Health.
When Maximus falls below 66% Health he gains the following:

Flip 1 Harmful effect. Gain Defense Up for 1 turn. Gain Unstoppable for 1 turn.Reactivates when Maximus falls below 33% Health.