Tchase
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MILO THATCH
lvl
40
5
7

Power: 462

HERO; OFFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE; ADVENTURER; TECH

Offense:
710
Defense:
158
Health:
9,546
Recovery:
397
Crit Chance:
13.00%
Crit Power:
150.00%
Speed:
112
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

BOILER BONK
Level 1
Unlocks this Ability.
Level 2
+10% assist chance.
Level 3
+50% damage dealt.
Level 4
50% chance to grant self and assisting teammate 1 Guaranteed Crit, guaranteed if in Club Expeditions.
Level 5
+50% damage dealt.
Deal up to 559 damage to target opponent. 50% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 559 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 839 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 839 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
Deal up to 1,118 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
ATLANTEAN HEALING
Level 1
Unlocks this Ability.
Level 2
Cleanse 1 Harmful effects. If target is Kida or an 'Adventurer', Flip 1 additional Harmful effects.
Level 3
+20% Health restored.
Level 4
In Club Expeditions: Grant self and teammate 25% Speed Meter.
Level 5
+20% Health restored.
Perform the following to target teammate:
Restore 397 Health, increased by 298 if target is below 50% Health.
Grant [CONTINUOUS HEALING], restoring 60 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 397 Health, increased by 298 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 60 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 476 Health, increased by 357 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 139 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 476 Health, increased by 357 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 139 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
Perform the following to target teammate:
Restore 556 Health, increased by 417 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 218 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
MARTAG BARRAGE
Level 1
Unlocks this Ability.
Level 2
In Club Expeditions, perform the following for all teammates: 50% chance to grant Offense Up.
Level 3
+50% damage dealt.
Level 4
In Club Expeditions, perform the following for all teammates: 50% chance to assist.
Deal up to 740 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 740 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 1,109 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 1,109 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
SHEPHERD'S JOURNAL
Level 1
Unlocks this Ability.
Level 2
Grant 20% Speed Meter to target and self.
Level 3
+10% activation chance.
Level 4
Call to assist on the opponent with the lowest Health.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
DISCOVERY! TEAMWORK! ADVENTURE!
Level 1
Unlocks this Ability.
Level 2
On Battle Start, all teammates gain: Continuous Healing, increased if teammate is Kida or an 'Adventurer', for 2 turns.
Level 3
+5% Offense.
Level 4
On Battle Start: 50% chance to assist on lowest Health target.
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 596 Health, increased by 298 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 596 Health, increased by 298 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 596 Health, increased by 298 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.