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MONTEREY JACK
lvl
42
5
7

Power: 429

HERO; DEFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
460
Defense:
231
Health:
9,616
Recovery:
292
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

The Old One-Two
Level 1
Unlocks this Ability.
Level 2
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Level 3
+50% damage dealt.
Level 4
If this character's Health percentage is equal or lower than his target's, Monterey gains Continuous Healing.
Level 5
+50% damage dealt.
Deal up to 460 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.
Deal up to 460 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Deal up to 690 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Deal up to 690 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 365 Health over 2 turns.
Deal up to 920 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 365 Health over 2 turns.
C'mere Zipper
Level 1
Unlocks this Ability.
Level 2
+25% chance to restore Health.
Level 3
+20% Health restored.
Level 4
Guaranteed to restore Health.
Level 5
+20% Health restored.
Deal up to 661 damage to target opponent and all flanking opponents. 50% chance to restore up to 292 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 661 damage to target opponent and all flanking opponents. 75% chance to restore up to 292 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 661 damage to target opponent and all flanking opponents. 75% chance to restore up to 350 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 661 damage to target opponent and all flanking opponents. Restore up to 350 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 661 damage to target opponent and all flanking opponents. Restore up to 409 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Shoulder Tackle
Level 1
Unlocks this Ability.
Level 2
Gain Unstoppable for 1 turn.
Level 3
+50% damage dealt.
Level 4
+1 Unstoppable duration.
Deal up to 863 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.
Deal up to 863 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 1 turn.
Deal up to 1,294 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 1 turn.
Deal up to 1,294 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 2 turns.
Stripe Me Starkers!
Level 1
Unlocks this Ability.
Level 2
+25% Health restored.
Level 3
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain Taunt for 1 turn.
Level 4
+25% Health restored.
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain [CONTINUOUS HEALING], recovering 365 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain [CONTINUOUS HEALING], recovering 456 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 456 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 548 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].