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MR. INCREDIBLE
lvl
37
5
7

Power: 459

HERO; DEFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO

Offense:
584
Defense:
258
Health:
11,816
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
90
Potency:
4.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Pow!
Level 1
Unlocks this Ability.
Level 2
30% chance to inflict Offense Down for 2 turns.
Level 3
+50% damage dealt.
Level 4
Follow up attack is now guaranteed.
Level 5
+50% damage dealt.
Deal up to 219 damage to target opponent.

If Jack-Jack is a teammate, 50% chance to follow up: Deal up to 292 damage to target opponent.
Deal up to 219 damage to target opponent. 30% chance to inflict Offense Down for 2 turns.

If Jack-Jack is a teammate, 50% chance to follow up: Deal up to 292 damage to target opponent.
Deal up to 329 damage to target opponent. 30% chance to inflict Offense Down for 2 turns.

If Jack-Jack is a teammate, 50% chance to follow up: Deal up to 292 damage to target opponent.
Deal up to 329 damage to target opponent. 30% chance to inflict Offense Down for 2 turns.

If Jack-Jack is a teammate, follow up: Deal up to 292 damage to target opponent.
Deal up to 438 damage to target opponent. 30% chance to inflict Offense Down for 2 turns.

If Jack-Jack is a teammate, follow up: Deal up to 292 damage to target opponent.
Incredible Inspiration
Level 1
Unlocks this Ability.
Level 2
"Incredibles" Hero teammates gain 1 ability Magic.
Level 3
Gain 1 additional stack of Counterattack.
Level 4
+1 Magic granted.
Level 5
Increase duration of Taunt by 1.
Gain Taunt for 2 turns.

Gain 2 stacks of Counterattack.
Gain Taunt for 2 turns.

Gain 2 stacks of Counterattack.

"Incredibles" Hero teammates gain 1 ability Magic.
Gain Taunt for 2 turns.

Gain 3 stacks of Counterattack.

"Incredibles" Hero teammates gain 1 ability Magic.
Gain Taunt for 2 turns.

Gain 3 stacks of Counterattack.

"Incredibles" Hero teammates gain 2 ability Magic.
Gain Taunt for 3 turns.

Gain 3 stacks of Counterattack.

"Incredibles" Hero teammates gain 2 ability Magic.
Showtime!
Level 1
Unlocks this Ability.
Level 2
Call 1 random "Incredibles" Hero ally to Assist.
Level 3
+50% damage dealt.
Level 4
+1 random "Incredibles" Hero ally to Assist.
Deal up to 803 damage to target opponent and all adjacent opponents.

Call 1 random ally to Assist.
Deal up to 803 damage to target opponent and all adjacent opponents.

Call 1 random ally and 1 random "Incredibles" Hero ally to Assist.

Deal up to 1,205 damage to target opponent and all adjacent opponents.

Call 1 random ally and 1 random "Incredibles" Hero ally to Assist.

Deal up to 1,205 damage to target opponent and all adjacent opponents.

Call 1 random ally and 2 random "Incredibles" Hero ally to Assist.

Family First
Level 1
Unlocks this Ability.
Level 2
Mr. Incredible gains 30% bonus Shield from Violet.
Level 3
+5% bonus Shield from teammates.
Level 4
+15% bonus Shield from Violet.
When an "Incredibles" Hero teammate falls below 60% Health, gain Taunt for 1 turn.

Mr. Incredible gains 15% bonus Shield from teammates.
When an "Incredibles" Hero teammate falls below 60% Health, gain Taunt for 1 turn.

Mr. Incredible gains 15% bonus Shield from teammates, and 30% from Violet.
When an "Incredibles" Hero teammate falls below 60% Health, gain Taunt for 1 turn.

Mr. Incredible gains 20% bonus Shield from teammates, and 30% from Violet.
When an "Incredibles" Hero teammate falls below 60% Health, gain Taunt for 1 turn.

Mr. Incredible gains 20% bonus Shield from teammates, and 45% from Violet.
Our Powers Make Us Special
Level 1
Unlocks this Ability.
Level 2
When an "Incredibles" Hero teammate gains a Harmful effect, 50% chance to restore Health to that teammate.
Level 3
+2% Tenacity.
Level 4
+1% Health restored.
Teammates gain 2% bonus Tenacity.

"Incredibles" Hero teammates instead gain 14% bonus Tenacity.
Teammates gain 2% bonus Tenacity.

"Incredibles" Hero teammates instead gain 14% bonus Tenacity.

When an "Incredibles" Hero teammate gains a Harmful effect, 50% chance to restore 338 Health to that teammate.
Teammates gain 4% bonus Tenacity.

"Incredibles" Hero teammates instead gain 16% bonus Tenacity.

When an "Incredibles" Hero teammate gains a Harmful effect, 50% chance to restore 338 Health to that teammate.
Teammates gain 4% bonus Tenacity.

"Incredibles" Hero teammates instead gain 16% bonus Tenacity.

When an "Incredibles" Hero teammate gains a Harmful effect, 50% chance to restore 341 Health to that teammate.