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OLAF
lvl
53
6
7

Power: 622

HERO; SUPPORT; MYTHICAL; FROZEN; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
800
Defense:
332
Health:
13,275
Recovery:
562
Crit Chance:
9.00%
Crit Power:
165.00%
Speed:
101
Potency:
12.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Snowball Fight
Level 1
Unlocks this Ability.
Level 2
Reduce target opponent's Speed Meter by 10%.
Level 3
+50% damage dealt.
Level 4
+10% Speed Meter reduction.
Level 5
+50% damage dealt.
Deal up to 700 damage to target opponent.
Deal up to 700 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 1,050 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 1,050 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Deal up to 1,400 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Living the Dream
Level 1
Unlocks this Ability.
Level 2
For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.
Level 3
+25% Health restored.
Level 4
+1 maximum additional Continuous Healing effect.
Level 5
+25% Health restored.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 703 Health over 2 turns.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 703 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 878 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 878 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,054 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Warm Hugs
Level 1
Unlocks this Ability.
Level 2
+50% chance to gain Evasion.
Level 3
+25% Health restored.
Level 4
+25% chance to gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 703 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 703 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 878 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 878 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Water Has Memory
Level 1
Unlocks this Ability.
Level 2
+10% chance to revive.
Level 3
+10% maximum Health restored.
Level 4
+10% chance to revive.
On defeat, 10% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 50%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.