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OLAF
lvl
53
6
Maxed
7
OLAF

Power: 622

HERO; SUPPORT; MYTHICAL; FROZEN; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
800
Defense:
332
Health:
13,275
Recovery:
562
Crit Chance:
9.00%
Crit Power:
165.00%
Speed:
101
Potency:
12.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Snowball Fight
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce target opponent's Speed Meter by 10%.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% Speed Meter reduction.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 700 damage to target opponent.
Deal up to 700 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 1,050 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 1,050 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Deal up to 1,400 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Living the Dream
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.
Requires Gear Tier 3
50
5,000
Level 3
+25% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 maximum additional Continuous Healing effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+25% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 703 Health over 2 turns.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 703 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 878 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 878 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,054 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Warm Hugs
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% chance to gain Evasion.
Requires Gear Tier 4
75
55
13,000
Level 3
+25% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+25% chance to gain Evasion.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+25% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 703 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 703 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 878 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 878 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,054 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Water Has Memory
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to revive.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% maximum Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to revive.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
On defeat, 10% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 50%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 30% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.
Full Gear List
2,999,000
60
400
70
50
60
140
100
60
210
150
60
70
50
120
140
100
120
60
60
70
50
720
540
1,400
180
215
300
305
155
155
100
80
80
60
720
600
1,320
450
315
270
585
120
420
360
840
250
200
150
300
130
20
20
Gear Tier 7
215,000
60
400
70
50
60
140
100
60
210
150
60
70
50
120
140
100
120
60
60
70
50
Gear Tier 8
800,000
240
180
800
180
75
180
145
75
75
100
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
60
40
225
135
60
80
135
315
60
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
200
80
40
225
180
150
300
60
80
135
270
20
130
20
20
20
20