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STITCH
lvl
71
8
Maxed
7

Power: 1,088

HERO; OFFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR

Offense:
2,949
Defense:
574
Health:
17,892
Recovery:
0
Crit Chance:
23.00%
Crit Power:
150.00%
Speed:
130
Potency:
22.00%
Tenacity:
26.00%
Precision:
16.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Model Citizen
Level 1
Unlocks this Ability.
Level 2
If it is Stitch's turn, and he started the turn with 4 arms, double the hits from this attack.
Level 3
+50% damage dealt.
Level 4
+10% chance to inflict or extend Defense Down.
Level 5
+50% damage dealt.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4).

For each arm Stitch has, deal up to 812 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 812 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 1,218 damage to target opponent.

Each hit from this attack has a 20% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 1,218 damage to target opponent.

Each hit from this attack has a 30% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
If this ability is used on his turn, Stitch grows an arm (up to a max of 4). If he started the turn with 4 arms, double the hits from this attack.

For each arm Stitch has, deal up to 1,624 damage to target opponent.

Each hit from this attack has a 30% chance to inflict or extend Defense Down for 1 turn, up to a max of 5 turns.
Stop Touching Me!
Level 1
Unlocks this Ability.
Level 2
Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Level 3
+50% damage dealt.
Level 4
Inflict Critical Chance Down for 2 turns.
Level 5
+50% damage dealt.
Deal up to 5,771 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion.
Deal up to 5,771 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 8,657 damage to target opponent. Inflict Slow for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 8,657 damage to target opponent. Inflict Slow and Critical Chance Down for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Deal up to 11,543 damage to target opponent. Inflict Slow and Critical Chance Down for 2 turns. This attack gains 10% Potency for each Oceanic teammate.

If Stitch has Tactics, he gains Evasion. Stitch gains 20% Speed Meter for each "Lilo & Stitch" teammate.
Blue Punch Buggy
Level 1
Unlocks this Ability.
Level 2
Damage to primary target is increased by 10% for each duration of Defense Down on them.
Level 3
+50% damage dealt.
Level 4
If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Deal up to 4,168 damage to target opponent and adjacent opponents.
Deal up to 4,168 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.
Deal up to 6,252 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.
Deal up to 6,252 damage to target opponent and adjacent opponents. Damage to primary target is increased by 10% for each duration of Defense Down on them.

If this ability defeats an opponent, Stitch gains 20% Speed Meter for each Oceanic teammate.
Experiment 626
Level 1
Unlocks this Ability.
Level 2
Health recovery and Speed Meter gain doubled on receiving a Crit.
Level 3
+1% Health restored.
Level 4
+1% Speed Meter gained.
Each time Stitch receives damage he recovers 3% Health and gains 3% Speed Meter.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 3% Health and gains 3% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 4% Health and gains 3% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.
Each time Stitch receives damage he recovers 4% Health and gains 4% Speed Meter, both doubled on Crits.

When an enemy gains Charged, 100% chance for Stitch to counterattack.