Athéna
Les petits Lu
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ELSA
lvl
90
9
Maxed
7
ELSA

Power: 1,443

HERO; OFFENSE; WILDS; FROZEN

Offense:
5,010
Defense:
1,187
Health:
26,505
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
167
Potency:
45.00%
Tenacity:
51.00%
Precision:
36.00%
Evasion:
22.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Ice Magic
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 maximum chain amount.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Follow-up attack gains +10% bonus damage per Helpful effect on this character.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 4,822 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 2,192 damage. Chain to 1-2 opponents.
Deal up to 4,822 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 2,192 damage. Chain to 1-3 opponents.
Deal up to 7,233 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 3,288 damage. Chain to 1-3 opponents.
Deal up to 7,233 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 3,288 damage. Damage is increased by 10% per Helpful effect on this character. Chain to 1-3 opponents.
Deal up to 9,644 damage to target opponent. 30% chance to gain Offense Up for 1 turn at the start of this ability.

If Empowered perform a follow-up attack:

Deal up to 4,384 damage. Damage is increased by 10% per Helpful effect on this character. Chain to 1-3 opponents.
Force of Nature
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Guaranteed to gain Haste.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+1 Silence duration to primary target if Empowered.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
Deal up to 5,949 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. 50% chance to gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 5,949 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 8,924 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on adjacent opponents for 1 turn.
Deal up to 8,924 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Deal up to 11,899 damage to target opponent and adjacent opponents. Reduce each affected opponent's Speed Meter by 10%. Inflict Silence on target opponent for 1 turn. Gain Haste for 1 turn.

If Empowered, inflict Silence on primary target for 2 turns and adjacent opponents for 1 turn.
Show Yourself
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% bonus chance to inflict Stun per Helpful effect on this character.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+5% bonus damage per Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 5,427 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 5,762 damage to all opponents. 20% chance to inflict Stun for 1 turn.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 5,427 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 5,762 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 8,141 unavoidable damage to all opponents. Damage dealt is increased by 5% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 8,642 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 2 random Helpful effects on this character by 1. Deal up to 8,141 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 8,642 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
Increase duration of 3 random Helpful effects on this character by 1. Deal up to 10,855 unavoidable damage to all opponents. Damage dealt is increased by 10% per Helpful effect on this character.

If Empowered, perform a follow-up attack:

Deal up to 11,523 damage to all opponents. 20% chance to inflict Stun for 1 turn. Chance to inflict Stun is increased by 10% per Helpful effect on this character.
The Bridge
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+3% Increased Offense per Spirit.
+3% Increased Defense per Spirit.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+1 Harmful Immunity duration.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 2% increased Offense and 2% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 3,340 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 8% increased Offense and 8% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 3,340 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 5,010 damage to all opponents. Gain Harmful Immunity for 1 turn.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 5,010 damage to all opponents. Gain Harmful Immunity for 2 turns.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
At the start of each turn and on use of a Special ability, gain 1 Spirit up to a max of 4. Gain 5% increased Offense and 5% increased Defense per Spirit.

On start of turn, if this character has 4 spirits, perform the following:

Gain Empowered. Deal up to 6,680 damage to all opponents. Gain Harmful Immunity for 2 turns.

Empowered: Abilities gain additional effects. Gain 20% increased Offense and 20% increased Defense.
Glacial Armor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant Haste to allied Anna for +1 turn.
Requires Gear Tier 5
150
100
50
35,000
Level 3
Gain Defense Up for 1 turn when Stasis expires.
Requires Gear Tier 7
225
125
75
160,000
Level 4
Grant Tactics to allied Anna for 2 turns.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+2% Shield amount.
Requires Gear Tier 10
225
275
150
406,250
85
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic and Evade.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn.

Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 15% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.

Gain Defense Up for 1 turn when Stasis expires.
If this character began the battle with full Health, the first time they would be dealt damage that reduces their Health to 0, instead perform the following:

Cleanse Harmful effects and remove Taunt from this character. Gain Stasis for 1 turn. Remove any remaining Harmful effects from this character. Gain a Shield equal to 17% of max Health. If Anna is a teammate, grant her 1 Magic, Evade, Haste for 1 turn and Tactics for 2 turns.

Gain Defense Up for 1 turn when Stasis expires.
Full Gear List
220,000
40
30
50
60
50
100
70
60
190
65
50
50
20
20
45
45
50
50
20
20
45
45
Gear Tier 10
220,000
40
30
50
60
50
100
70
60
190
65
50
50
20
20
45
45
50
50
20
20
45
45