Beng-Beng77
quebec france
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OLAF
lvl
80
9
Maxed
7
OLAF

Power: 1,263

HERO; SUPPORT; MYTHICAL; FROZEN; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
1,895
Defense:
817
Health:
22,473
Recovery:
3,228
Crit Chance:
9.00%
Crit Power:
165.00%
Speed:
146
Potency:
40.00%
Tenacity:
41.00%
Precision:
22.00%
Evasion:
11.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Snowball Fight
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce target opponent's Speed Meter by 10%.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% Speed Meter reduction.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,658 damage to target opponent.
Deal up to 1,658 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 2,487 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 2,487 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Deal up to 3,316 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Living the Dream
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.
Requires Gear Tier 3
50
5,000
Level 3
+25% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 maximum additional Continuous Healing effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+25% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 4,035 Health over 2 turns.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 4,035 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 5,044 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 5,044 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 6,053 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Warm Hugs
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% chance to gain Evasion.
Requires Gear Tier 4
75
55
13,000
Level 3
+25% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+25% chance to gain Evasion.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+25% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 4,035 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 4,035 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 5,044 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 5,044 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 6,053 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Water Has Memory
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to revive.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% maximum Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to revive.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
On defeat, 10% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 50%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 30% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
250
200
80
40
225
180
150
300
60
80
135
270
20
130
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
200
80
40
225
180
150
300
60
80
135
270
20
130
20
20
20
20