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RALPH
lvl
90
9
Maxed
7
RALPH

Power: 1,409

HERO; OFFENSE; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
4,320
Defense:
1,530
Health:
29,589
Recovery:
0
Crit Chance:
34.00%
Crit Power:
215.00%
Speed:
151
Potency:
11.00%
Tenacity:
27.00%
Precision:
5.00%
Evasion:
12.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Wreck It, Ralph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to Flip a Helpful effect.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to Flip a Helpful effect.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 759 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 20% chance to flip 1 Helpful effect.
Deal up to 759 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 30% chance to flip 1 Helpful effect.
Deal up to 1,139 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 30% chance to flip 1 Helpful effect.
Deal up to 1,139 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 40% chance to flip 1 Helpful effect.
Deal up to 1,519 damage to target opponent and adjacent opponents 4 times. On each hit on the primary target, 40% chance to flip 1 Helpful effect.
I Break Things
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce Magic of a random ability by 1 for each effect Purged on a target.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
Opponents with Harmful effects can't evade this attack.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,122 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.
Deal up to 1,122 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 1,683 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 1,683 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect. Opponents with Harmful effects can't evade this attack.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Deal up to 2,244 damage to all opponents 3 times. On each hit, Purge 3 Helpful effect. Opponents with Harmful effects can't evade this attack.

Reduce Magic of a random ability by 1 for each effect Purged on a target.
Game Over!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
This ability can't be evaded.
Requires Gear Tier 4
100
75
17,500
Level 3
This ability ignores Defense.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Purge all Helpful effects before damage is applied.
Requires Gear Tier 8
225
125
75
197,500
Level 5
Characters defeated by this ability can't be revived.
Requires Gear Tier 10
225
200
100
288,750
65
Deal 40,500 damage to target opponent. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied.
Deal 40,500 damage to target opponent. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied. This ability can't be evaded.
Deal 40,500 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable before damage is applied. This ability can't be evaded.
Deal 40,500 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable and all Helpful effects before damage is applied. This ability can't be evaded.
Deal 40,500 damage to target opponent, ignoring their Defense. Increase damage by 10% per Helpful effect on target, up to a max of 10.

Purge Invulnerable and all Helpful effects before damage is applied. This ability can't be evaded. Characters defeated by this ability can't be revived.
I'm Gonna Wreck It!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Also activate when falling below 30% health.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+1 Harmful effect Cleansed.
Requires Gear Tier 7
225
125
75
160,000
Level 4
Gain 1 Undefeatable.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+1 Harmful effect Cleansed.
Requires Gear Tier 10
225
275
150
406,250
85
When Ralph or a teammate Vanellope falls below 60% health, perform the following:

Cleanse 1 Harmful effect, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 1 Harmful effect, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 2 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 2 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 1 Undefeatable. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
When Ralph or a teammate Vanellope falls below 60% health and 30% health, perform the following:

Cleanse 3 Harmful effects, preferring Stun and Silence. Gain Offense Up for 1 turn. Gain 1 Undefeatable. Gain 2 Magic for Ralph's 'Game Over' ability. Immediately take a turn.
Rage Gauge
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% chance to gain Guaranteed Crit.
Requires Gear Tier 6
225
125
75
50,000
Level 3
+5% chance to gain Magic.
Requires Gear Tier 8
350
200
100
285,000
Level 4
+5% chance to gain Guaranteed Crit.
Requires Gear Tier 9
375
275
150
412,500
50
Level 5
+5% chance to gain Magic.
Requires Gear Tier 10
375
350
200
545,000
130
On turn start, 10% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 10% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 15% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 10% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 15% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 15% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 20% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 15% chance for Ralph to gain 1 Magic for a random ability.
On turn start, 20% chance per each opponent with higher Speed than Ralph to gain 1 Guaranteed Crit.

When an opponent gains a Helpful effect, 20% chance for Ralph to gain 1 Magic for a random ability.
Full Gear List
440,000
80
60
100
120
100
200
140
120
380
130
150
150
40
20
135
135
50
20
20
45
20
50
20
20
45
Gear Tier 10
440,000
80
60
100
120
100
200
140
120
380
130
150
150
40
20
135
135
50
20
20
45
20
50
20
20
45