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EEYORE
lvl
50
6
7
EEYORE

Power: 519

HERO; DEFENSE; WILDS; WINNIE THE POOH; FOREST

Offense:
793
Defense:
417
Health:
15,569
Recovery:
0
Crit Chance:
0.00%
Crit Power:
150.00%
Speed:
100
Potency:
24.00%
Tenacity:
4.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

I'LL STAY HERE AND BE MISERABLE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce the target's Speed Meter by 15%
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
On Defense, this character gains Defense Up for 1 turn and opponent gains Offense Down for 1 turn.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 793 damage to target opponent. Inflict [DAMPENED] for 1 turn.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 793 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to.

Deal up to 1,190 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to. On Defense, this character gains [DEFENSE UP] for 1 turn.

Deal up to 1,190 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%. On Defense, inflict [OFFENSE DOWN] for 1 turn.
Inflict [DAMPENED] for 1 turn on this character. Grant 15% Speed Meter to 'Winnie the Pooh' teammates, and the character Piglet is attached to. On Defense, this character gains [DEFENSE UP] for 1 turn.

Deal up to 1,586 damage to target opponent. Inflict [DAMPENED] for 1 turn. Reduce the target's Speed Meter by 15%. On Defense, inflict [OFFENSE DOWN] for 1 turn.
A BLUSTERY DAY
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Offense Down for 1 turn on damaged opponents.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
On Defense, reduce 100% Speed Meter on affected opponents.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal 971 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target.

If 'Winnie the Pooh' is a teammate, instead deal 694 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target.
Deal 971 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 694 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent.
Deal 1,457 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 1,041 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent.
Deal 1,457 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 1,041 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent. On Defense, reduce all opponent's Speed Meter by 100%.
Deal 1,943 damage to target and adjacent opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on adjacent opponents.

If 'Winnie the Pooh' is a teammate, instead deal 1,388 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target. 50% chance to inflict [OFFENSE DOWN] for 1 turn on each opponent. On Defense, reduce all opponent's Speed Meter by 100%.
SORT OF ATTACHED TO IT
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% damage reduced per Harmful effect on opponent.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% of Eeyore's Defense granted as bonus Defense to teammate.
Requires Gear Tier 6
100
55
20
19,500
Level 4
On Defense, this character has a 50% chance to not lose 'Eeyore's Tail' when dealt damage.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% damage reduced per Harmful effect on opponent.
Requires Gear Tier 10
150
100
50
146,250
25
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 100% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 5% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 100% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage. On Defense, this character has a 50% chance to not lose [EEYORE'S TAIL] when dealt damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 10% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
On Battle Start, or if this effect is Cleansed or Purged, cleanse all Harmful effects from this character and gain [EEYORE'S TAIL]. When a character with [EEYORE'S TAIL] [EEYORE'S TAIL] takes damage, move it to the character dealing the damage. On Defense, this character has a 50% chance to not lose [EEYORE'S TAIL] when dealt damage.

[EEYORE'S TAIL] [EEYORE'S TAIL]: When a character gains this effect, they gain the following:

On teammate other than Eeyore: Gain 150% of Eeyore's Defense as bonus Defense. Lasts until this effect is removed.

On Eeyore: Gain [TAUNT] for 1 turn. On turn start, gain [TAUNT] for 1 turn. When this effect is removed, lose [TAUNT].

On opponent: Deal 15% less damage per Harmful effect on this character (up to a max of 30% reduced damage.) Lasts until this effect is removed.
THANKS FOR NOTICING ME
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to activate when damaged.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+10% chance to activate when damaged.
Requires Gear Tier 7
150
75
40
92,500
Level 4
When this ability inflicts a Harmful effect and the opponent is inflicted with Offense Down, Slow, and Dampened, inflict Stun on the opponent for 1 turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% chance to activate when damaged.
Requires Gear Tier 10
150
125
80
210,000
50
Once per turn when this character takes damage, 40% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 50% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 60% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].
Once per turn when this character takes damage, 60% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].

When this ability inflicts a Harmful effect and the opponent is inflicted with [OFFENSE DOWN], [SLOW], and [DAMPENED], inflict [STUN] on the opponent for 1 turn. (Does not work if the opponent is already inflicted with [STUN]).
Once per turn when this character takes damage, 70% chance to inflict 1 of the following Harmful Effects for 1 turn on the character dealing the damage, prioritizing effects they don't have: [OFFENSE DOWN], [SLOW], [DAMPENED].

When this ability inflicts a Harmful effect and the opponent is inflicted with [OFFENSE DOWN], [SLOW], and [DAMPENED], inflict [STUN] on the opponent for 1 turn. (Does not work if the opponent is already inflicted with [STUN]).
Full Gear List
3,109,500
300
560
350
250
300
350
250
120
140
100
60
70
50
60
70
50
720
540
1,400
180
230
385
150
385
100
60
80
60
40
720
600
1,320
495
495
495
225
120
420
360
840
250
300
250
150
130
20
20
Gear Tier 7
310,000
300
560
350
250
300
350
250
120
140
100
60
70
50
60
70
50
Gear Tier 8
800,000
240
180
800
180
70
185
70
185
100
40
40
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
120
60
270
225
100
270
40
90
120
20
40
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
250
300
80
100
225
270
250
100
225
150
40
135
130
20
20
20