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SHANK
lvl
70
8
Maxed
7
SHANK

Power: 937

HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO

Offense:
1,671
Defense:
742
Health:
21,034
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
144
Potency:
33.00%
Tenacity:
15.00%
Precision:
14.00%
Evasion:
10.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

One Two Shank
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,018 damage to target opponent 2 times.
Deal up to 1,018 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Deal up to 1,527 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.
Deal up to 1,527 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.

If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Deal up to 2,037 damage to target opponent 2 times. If target has Haste, Purge it. Otherwise, 50% chance to inflict or extend Slow for 1 turn, up to a max of 5.

If Shank has Slow, Cleanse it. Otherwise, 50% chance to gain or extend Haste for 1 turn, up to a max of 5.
Shank You Very Much
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Requires Gear Tier 3
50
5,000
Level 3
Perform the Cleanse / Haste 1 additional time.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Requires Gear Tier 7
100
55
25
62,500
Level 5
Perform the Cleanse / Haste 1 additional time.
Requires Gear Tier 9
100
75
50
128,750
25
Perform the following on target teammate and self 1 time: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.
Perform the following on target teammate and self 1 time: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

10% chance per 'Wreck-It Ralph' teammate to gain 1 Magic for this ability.
Perform the following on target teammate and self 2 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

10% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Perform the following on target teammate and self 2 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

15% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Perform the following on target teammate and self 3 times: Cleanse 1 Harmful effect. If no Harmful effect was cleansed, grant or extend Haste for 1 turn, up to a max of 5.

15% chance per 'Wreck-It Ralph' teammate to regain 1 Magic for this ability.
Style for Miles
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
20% bonus Critical Strike chance against opponents with Slow.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,402 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.
Deal up to 2,402 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 3,603 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 3,603 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank. 20% bonus Critical Strike chance against opponents with Slow.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Deal up to 4,804 damage to target opponent and flanking opponents. Damage is increased by 10% for each duration of Haste on Shank. 20% bonus Critical Strike chance against opponents with Slow.

On each crit, gain or extend Haste for 1 turn on Shank, up to a max of 5.
Gonna Get Got
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
25% chance to inflict Intimidate for 1 turn.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+25% chance to inflict Intimidate.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Slow duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+25% chance to inflict Intimidate.
Requires Gear Tier 10
150
125
80
210,000
50
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5. 25% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 1 turn, up to a max of 5. 50% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 2 turns, up to a max of 5. 50% chance to inflict Intimidate for 1 turn.
On turn start, perform the following on the opponent with the highest Speed Meter:

Remove 30% Speed Meter. Inflict or extend Slow for 2 turns, up to a max of 5. 75% chance to inflict Intimidate for 1 turn.
Full Gear List
1,968,500
480
360
600
720
600
1,320
200
120
495
405
140
360
80
270
120
40
20
20
20
420
360
840
250
250
200
150
130
20
20
Gear Tier 9
809,000
240
180
300
360
300
720
100
40
270
180
80
180
40
135
120
20
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
250
250
100
80
225
225
200
60
180
150
40
135
130
20
20
20