Biipo
Disney-France
last updated:
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MICKEY MOUSE
lvl
65
8
Maxed
7

Power: 1,037

HERO; SUPPORT; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
1,855
Defense:
619
Health:
20,054
Recovery:
2,297
Crit Chance:
19.00%
Crit Power:
150.00%
Speed:
138
Potency:
16.00%
Tenacity:
23.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Mickey's Medley
Level 1
Unlocks this Ability.
Level 2
+1 Sweetened inflicted.
Level 3
+50% damage dealt.
Level 4
Flowers inflict Vulnerable on target opponent.
Level 5
+50% damage dealt.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,159 damage. Inflict 1 [SWEETENED].

Flowers: Deal up to 1,159 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,159 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,159 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,739 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,739 damage. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 1,739 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 1,739 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
Throw Candy, Flowers, or a Bone at target opponent:

Candy: Deal up to 2,319 damage. Inflict 2 [SWEETENED].

Flowers: Deal up to 2,319 damage. Inflict Vulnerable. Call Minnie Mouse to assist.

Bone: Call Pluto to perform his 'Dig! Dig!' ability regardless of it's Magic Charge.

Mickey Mouse will always throw Candy when assisting.
All Together
Level 1
Unlocks this Ability.
Level 2
Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up. Other teammates have a 30% chance to gain Offense Up.
Level 3
+15% chance to gain Defense Up and Offense Up.
Level 4
'Sensational Six' characters deal 15% bonus damage.
Level 5
+15% chance to gain Defense Up and Offense Up.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,446 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 30% chance to gain Defense Up for 2 turns. Other teammates have a 30% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,446 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,446 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 45% chance to gain Defense Up for 2 turns. Other teammates have a 45% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,446 Health restored. On Defense, revive them with full Health.
Mickey Mouse gains Defense Up for 2 turns and Offense Up for 1 turn.

Teammates adjacent to Mickey Mouse have a 60% chance to gain Defense Up for 2 turns. Other teammates have a 60% chance to gain Offense Up for 1 turn.

Each other teammate performs their Basic Attack on a random opponent. 'Sensational Six' characters deal 15% bonus damage.

If Mickey Mouse has no teammates, first Revive a random teammate with 3,446 Health restored. On Defense, revive them with full Health.
Disneyland Forever
Level 1
Unlocks this Ability.
Level 2
+1 additional hit for each defeated opponent.
Level 3
+50% damage dealt.
Level 4
Each hit restores Health to each teammate.
Deal up to 904 damage to all opponents 5 times.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 904 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,357 damage to all opponents 5 times and an additional 1 time for each defeated opponent.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
Deal up to 1,357 damage to all opponents 5 times and an additional 1 time for each defeated opponent. Each hit restores up to 1,723 Health to each teammate.

When Mickey Mouse is defeated, if he has at least 1 teammate, automatically use this ability regardless of current Magic.
This Happy Place
Level 1
Unlocks this Ability.
Level 2
30% chance to restore Health to the teammate who called the Assist.
Level 3
+20% Health restored.
Level 4
+15% chance to restore Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,149 Health to them.
On 'Sensational Six' teammate performing an Assist, restore up to 1,149 Health to them.

30% chance to also restore up to 1,149 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,378 Health to them.

30% chance to also restore up to 1,378 Health to the teammate who called the Assist.
On 'Sensational Six' teammate performing an Assist, restore up to 1,378 Health to them.

45% chance to also restore up to 1,378 Health to the teammate who called the Assist.
Started By A Mouse
Level 1
Unlocks this Ability.
Level 2
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
Level 3
+20% Health restored.
Level 4
+1% bonus Offense and +1% bonus Defense per active 'Sensational Six' teammate.
On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
2% bonus Offense per active 'Sensational Six' teammate.
2% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 3,446 Health.
On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 3,446 Health.
On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
3% bonus Offense per active 'Sensational Six' teammate.
3% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4,135 Health.
On Defense, 'Sensational Six' teammates gain the following:

10% bonus Speed.
4% bonus Offense per active 'Sensational Six' teammate.
4% bonus Defense per active 'Sensational Six' teammate.

On battle start while on defense, 'Sensational Six' teammates gain the following:

Gain Haste for 2 turns, Defense Up for 2 turns and Harmful Immunity for 2 turns. If current Health is below maximum Health, restore up to 4,135 Health.