Jeminy_crou...
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GOOFY
lvl
31
4
Maxed
7
GOOFY

Power: 412

HERO; DEFENSE; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
497
Defense:
258
Health:
10,680
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
94
Potency:
0.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
623

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PALOOKA PUMMEL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Each hit has a 10% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 3
50
5,000
Level 3
+5% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 5
75
55
13,000
Level 4
+50% damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+5% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 75 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.
Deal up to 75 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 10% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 75 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 15% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 112 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 15% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 112 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 20% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
DANCE AWAY YOUR CARES
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance of gaining an additional Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to gain Evasion and +15% chance to gain additional Evasion.
Requires Gear Tier 5
75
55
13,000
Level 4
-1 Magic Cost.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to gain Evasion and +15% chance to gain additional Evasion.
Requires Gear Tier 9
100
75
50
128,750
25
Gain Taunt for 1 turn. Gain Slow for 1 turn. 30% chance to gain Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 30% chance to gain Evasion with a 30% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 45% chance to gain Evasion with a 45% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 45% chance to gain Evasion with a 45% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 60% chance to gain Evasion with a 60% chance to gain an additional Evasion.
MOVING DAY
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+50% chance to Cleanse an additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 373 damage to all opponents.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 373 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 559 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate. 50% chance to Cleanse 1 additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.

Deal up to 559 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate. 50% chance to Cleanse 1 additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.

Deal up to 746 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
ART OF SELF DEFENSE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Defense, gain Counter at the start of battle.
Requires Gear Tier 5
100
55
20
19,500
Level 3
5% less max Health lost to activate.
Requires Gear Tier 7
150
75
40
92,500
Level 4
On gaining a third stack of Counter, gain Evasion.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
5% less max Health lost to activate.
Requires Gear Tier 10
150
125
80
210,000
50
When a teammate loses 30% or more of their max Health at once, this character gains Counter, up to a max of 3.
When a teammate loses 30% or more of their max Health at once, this character gains Counter, up to a max of 3.

On Defense, gain Counter at the start of battle.
When a teammate loses 25% or more of their max Health at once, this character gains Counter, up to a max of 3.

On Defense, gain Counter at the start of battle.
When a teammate loses 25% or more of their max Health at once, this character gains Counter, up to a max of 3. On gaining a third stack of Counter, gain Evasion.

On Defense, gain Counter at the start of battle.
When a teammate loses 20% or more of their max Health at once, this character gains Counter, up to a max of 3. On gaining a third stack of Counter, gain Evasion.

On Defense, gain Counter at the start of battle.
Full Gear List
2,124,500
420
350
105
420
105
200
50
480
360
1,000
120
115
270
155
100
80
180
80
60
480
400
920
225
315
315
120
315
280
240
610
150
250
200
130
20
20
50
Gear Tier 5
12,000
60
50
15
Gear Tier 6
41,000
120
100
140
30
35
Gear Tier 7
105,000
240
200
280
200
60
70
50
Gear Tier 8
600,000
160
120
600
120
35
150
75
100
40
80
40
40
Gear Tier 9
562,000
160
120
200
240
200
520
80
80
180
180
40
135
120
20
90
20
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
150
250
40
80
135
225
200
40
180
130
20
20
50
20
45
20
20