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JAFAR
lvl
70
8
Maxed
7
JAFAR

Power: 987

VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN

Offense:
2,552
Defense:
740
Health:
18,279
Recovery:
0
Crit Chance:
15.00%
Crit Power:
167.50%
Speed:
124
Potency:
28.00%
Tenacity:
20.00%
Precision:
10.00%
Evasion:
16.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

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Magic Bolt
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance to inflict Continuous Damage.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 2,424 damage to target opponent.
Deal up to 2,424 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 1,276 damage over 2 turns.
Deal up to 3,637 damage to target opponent. 20% chance to inflict Continuous Damage, dealing up to 1,914 damage over 2 turns.
Deal up to 3,637 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 1,914 damage over 2 turns.
Deal up to 4,849 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 2,552 damage over 2 turns.
Staff of the Vizier
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to apply Offense Up on target opponent for 1 turn.
Requires Gear Tier 3
75
7,500
Level 3
Decrease required Magic by 1.
Requires Gear Tier 5
100
75
17,500
Level 4
+15% chance to apply Offense Up on target opponent.
Requires Gear Tier 7
150
100
50
115,000
Level 5
Decrease required Magic by 1.
Requires Gear Tier 9
150
125
75
201,250
45
Inflict Charm on target opponent for 2 turns.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 30% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
Time's Running Out
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+50% damage dealt.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% chance to inflict Heal Block.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Hourglass on target opponent for up to 4 turns.

Hourglass: On effect expire, deal up to 11,031 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 11,031 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 16,547 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 16,547 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Inflict Hourglass on target opponent for up to 4 turns. 75% chance to inflict Heal Block for 2 turns.

Hourglass: On effect expire, deal up to 22,062 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Just Getting Warmed Up
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Continuous Damage for 2 turns.
Requires Gear Tier 4
100
75
17,500
Level 3
+50% damage dealt.
Requires Gear Tier 6
150
100
50
35,000
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
225
200
100
288,750
65
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 3,613 damage.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 3,613 damage. 30% chance to inflict Continuous Damage, dealing up to 2,552 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 5,419 damage. 30% chance to inflict Continuous Damage, dealing up to 3,828 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 5,419 damage. 45% chance to inflict Continuous Damage, dealing up to 3,828 damage over 2 turns.
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.

Breath of Fire: Deal up to 7,225 damage. 45% chance to inflict Continuous Damage, dealing up to 5,104 damage over 2 turns.
Full Gear List
2,015,000
480
360
600
720
600
1,320
180
200
120
405
585
360
180
450
120
20
20
40
420
360
840
250
300
300
150
130
20
20
Gear Tier 9
827,000
240
180
300
360
300
720
80
100
80
180
315
225
80
180
120
20
20
20
Gear Tier 10
1,188,000
240
180
300
360
300
600
420
360
840
250
300
300
100
100
100
225
270
270
150
40
135
130
20
20
20