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MONTEREY JACK
lvl
62
7
Maxed
7
MONTEREY JACK

Power: 741

HERO; DEFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
1,012
Defense:
573
Health:
23,248
Recovery:
632
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
101
Potency:
0.00%
Tenacity:
29.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

The Old One-Two
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If this character's Health percentage is equal or lower than his target's, Monterey gains Continuous Healing.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,012 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.
Deal up to 1,012 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Deal up to 1,518 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
Deal up to 1,518 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 790 Health over 2 turns.
Deal up to 2,024 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.

If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 790 Health over 2 turns.
C'mere Zipper
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+25% chance to restore Health.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to restore Health.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,455 damage to target opponent and all flanking opponents. 50% chance to restore up to 632 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 1,455 damage to target opponent and all flanking opponents. 75% chance to restore up to 632 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 1,455 damage to target opponent and all flanking opponents. 75% chance to restore up to 758 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 1,455 damage to target opponent and all flanking opponents. Restore up to 758 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Deal up to 1,455 damage to target opponent and all flanking opponents. Restore up to 885 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.

Health restored is increased by 15% per 'Adventurer' teammate.
Shoulder Tackle
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain Unstoppable for 1 turn.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Unstoppable duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 1,898 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.
Deal up to 1,898 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 1 turn.
Deal up to 2,846 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 1 turn.
Deal up to 2,846 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 2 turns.
Deal up to 3,795 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.

Gain Unstoppable for 2 turns.
Stripe Me Starkers!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+25% Health restored.
Requires Gear Tier 4
75
55
13,000
Level 3
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain Taunt for 1 turn.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+25% Health restored.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+25% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain [CONTINUOUS HEALING], recovering 790 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain [CONTINUOUS HEALING], recovering 988 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 988 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 1,185 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.

On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 1,383 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
Full Gear List
2,753,000
720
540
1,400
180
95
190
210
175
310
100
60
120
720
600
1,320
315
225
270
630
120
420
360
840
350
200
100
150
130
40
20
20
Gear Tier 8
800,000
240
180
800
180
35
110
110
75
150
100
40
80
Gear Tier 9
803,000
240
180
300
360
300
720
20
40
135
90
60
60
180
315
80
120
20
40
Gear Tier 10
1,150,000
240
180
300
360
300
600
420
360
840
350
200
80
40
315
180
100
150
40
40
90
135
40
130
40
20
20