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PRINCE ERIC
lvl
80
8
Maxed
7
PRINCE ERIC

Power: 1,077

HERO; DEFENSE; OCEANIC; THE LITTLE MERMAID

Offense:
1,591
Defense:
1,025
Health:
32,152
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
123
Potency:
28.00%
Tenacity:
33.00%
Precision:
10.00%
Evasion:
4.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Harpoon Hurl
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+25% chance to inflict Continuous Damage.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
100% chance to inflict Continuous Damage.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,392 damage to target opponent. 50% chance to inflict Continuous Damage, dealing up to 994 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Deal up to 1,392 damage to target opponent. 75% chance to inflict Continuous Damage, dealing up to 994 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Deal up to 2,088 damage to target opponent. 75% chance to inflict Continuous Damage, dealing up to 1,492 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Deal up to 2,088 damage to target opponent. Inflict Continuous Damage, dealing up to 1,492 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Deal up to 2,784 damage to target opponent. Inflict Continuous Damage, dealing up to 1,989 damage over 2 turns.

If the target is Ursula, inflict an additional Continuous Damage.
Swing Into Action
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Raids, gain Crit Immunity for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
On a critical hit, all other Oceanic teammates gain 30% Speed Meter.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 3,779 damage to target opponent.

Gain Taunt for 1 turn.
Deal up to 3,779 damage to target opponent.

Gain Taunt for 1 turn. In Raids, gain Crit Immunity for 2 turns.
Deal up to 5,668 damage to target opponent.

Gain Taunt for 1 turn. In Raids, gain Crit Immunity for 2 turns.
Deal up to 5,668 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.

Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Deal up to 7,557 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.

Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Maritime Melody
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Each teammate gains Crit Immunity for 1 turn, +1 duration in Raids.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+15% Speed Meter gained.
Requires Gear Tier 7
150
100
50
115,000
Level 4
In Raids, adjacent teammates gain Harmful Immunity for 0 turns.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+15% Speed Meter gained.
Requires Gear Tier 10
150
150
125
293,750
65
All teammates gain Defense Up for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 50% Speed Meter.
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 50% Speed Meter.
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.

In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.

If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 80% Speed Meter.

In Raids, adjacent teammates gain Harmful Immunity for 2 turns.
Don't Worry, I'll Help You
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If teammate is Ariel, she gains Undefeatable.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% base Speed Meter.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% base Speed Meter.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% base Speed Meter.
Requires Gear Tier 10
150
125
50
165,000
50
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 10% Speed Meter, increased by 30% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 10% Speed Meter, increased by 30% in Raids.
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 10% Speed Meter, increased by 30% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 10% Speed Meter, increased by 30% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 30% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 30% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
The first time a teammate falls below 30% Health, perform the following:

If Eric doesn't have Taunt, he gains 20% Speed Meter, increased by 40% in Raids.

If Eric has Taunt, the teammate gains Undefeatable and 20% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
Max, Where Could They Be?
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Reduce target opponent's Speed Meter by 30%.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+10% Speed Meter reduction.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+10% Speed Meter reduction.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+10% Speed Meter reduction.
Requires Gear Tier 10
275
175
150
368,750
115
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth.

If they didn't have Stealth, inflict Vulnerable.
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 30%.

If they didn't have Stealth, inflict Vulnerable.
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 40%.

If they didn't have Stealth, inflict Vulnerable.
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 50%.

If they didn't have Stealth, inflict Vulnerable.
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 60%.

If they didn't have Stealth, inflict Vulnerable.
Full Gear List
1,984,000
480
360
600
720
600
1,320
200
120
495
405
180
405
80
315
120
40
40
20
420
360
840
250
250
200
200
130
20
20
Gear Tier 9
815,000
240
180
300
360
300
720
120
40
270
180
100
225
40
135
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
250
80
80
225
225
200
80
180
200
40
180
130
20
20
20
20