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YOKAI
lvl
70
8
Maxed
7
YOKAI

Power: 917

VILLAIN; OFFENSE; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN VILLAIN

Offense:
2,412
Defense:
579
Health:
17,719
Recovery:
0
Crit Chance:
12.00%
Crit Power:
150.00%
Speed:
127
Potency:
28.00%
Tenacity:
20.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pierce
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to gain Magic for all abilities on follow up attack.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,020 damage to target opponent. 30% chance to inflict Slow for 1 turn.
Deal up to 2,020 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 1,538 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 3,030 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 2,307 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 3,030 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 2,307 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Deal up to 4,040 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 3,075 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Spire
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Club Conquest: When an opponent gains a Helpful effect, 10% chance for each Microbot Spire to attack that opponent.
Requires Gear Tier 3
50
5,000
Level 3
+10% chance to Purge a Helpful effect.
Requires Gear Tier 5
75
55
13,000
Level 4
Summon 1 additional Microbot Spire.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% chance to attack in Club Conquest.
Requires Gear Tier 9
100
100
50
141,250
25
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 7,088 Health, 232 Defense and perform the following ability:

Spike: Deal up to 2,412 damage to target opponent. 30% chance to Purge 1 random Helpful effect.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 7,088 Health, 232 Defense and perform the following ability:

Spike: Deal up to 2,412 damage to target opponent. 30% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 7,088 Health, 232 Defense and perform the following ability:

Spike: Deal up to 2,412 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 7,088 Health, 232 Defense and perform the following ability:

Spike: Deal up to 2,412 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 7,088 Health, 232 Defense and perform the following ability:

Spike: Deal up to 2,412 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 20% chance for each Microbot Spire to attack that opponent.
Unleash
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to inflict Slow.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is affected by Slow, 30% chance to inflict Stun for 1 turn.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 1,783 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 1,783 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 1,783 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 1,783 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 2,674 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 50% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Pushing Boundaries
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 1 Magic for all abilities on activation.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Speed Meter increase.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+3% activation chance.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Speed Meter increase.
Requires Gear Tier 10
150
150
125
293,750
65
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 20% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
Full Gear List
1,984,000
480
360
600
720
600
1,320
160
200
405
585
140
360
80
270
120
40
20
20
20
420
360
840
250
300
200
150
130
20
20
Gear Tier 9
815,000
240
180
300
360
300
720
80
100
180
315
60
180
40
135
120
20
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
100
225
270
200
150
80
40
180
135
130
20
20
20