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CAPTAIN GANTU
lvl
80
8
Maxed
7
CAPTAIN GANTU

Power: 1,113

VILLAIN; DEFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR

Offense:
1,944
Defense:
899
Health:
31,912
Recovery:
0
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
128
Potency:
17.00%
Tenacity:
33.00%
Precision:
10.00%
Evasion:
4.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Plasma Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict or extend Defense Down for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If Gantu has Tactics, recover 5% Health.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,701 damage to target opponent.
Deal up to 1,701 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
Deal up to 2,552 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
Deal up to 2,552 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.

If Gantu has Tactics, recover 5% Health.
Deal up to 3,402 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.

If Gantu has Tactics, recover 5% Health.
Abomination!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Slow for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Slow.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,847 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.
Deal up to 1,847 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

30% chance to inflict Slow for 2 turns.
Deal up to 2,770 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

30% chance to inflict Slow for 2 turns.
Deal up to 2,770 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

45% chance to inflict Slow for 2 turns.
Deal up to 3,694 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

45% chance to inflict Slow for 2 turns.
Galactic Armada
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Damage increased by 10% on opponents with Defense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
All teammates gain Tactics, +1 Duration on Oceanic teammates.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 3,524 damage to all opponents.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 3,524 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 5,285 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 5,285 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 2 turns. Other teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 7,047 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 2 turns. Other teammates gain Tactics for 1 turn.
Kreplok System Lineage
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Counter chance doubled for Oceanic teammates.
Requires Gear Tier 4
75
55
13,000
Level 3
+1% Offense per Charged.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1% Offense per Charged.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1% Offense per Charged.
Requires Gear Tier 10
150
125
50
165,000
50
When a teammate is attacked, 25% chance for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 5% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 5% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 6% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 7% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 8% bonus Offense for each Charged on him.
Full Gear List
1,683,000
400
300
500
600
500
1,120
200
100
450
405
140
315
80
270
120
40
40
40
350
300
725
250
150
150
250
130
Gear Tier 9
691,500
200
150
250
300
250
620
100
40
225
180
80
180
40
135
120
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
250
150
100
40
225
135
150
250
60
60
135
225
130
20
20
20