Jeminy_crouky
Disney-France
last updated:
9 minutes ago
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MOANA
lvl
80
9
Maxed
7

Power: 1,273

HERO; OFFENSE; OCEANIC; MOANA; PRINCESS; ADVENTURER

Offense:
3,407
Defense:
698
Health:
20,917
Recovery:
0
Crit Chance:
24.00%
Crit Power:
150.00%
Speed:
144
Potency:
37.00%
Tenacity:
32.00%
Precision:
22.00%
Evasion:
22.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

OAR STRIKE
Level 1
Unlocks this Ability.
Level 2
+75% damage dealt.
Level 3
+50% damage dealt.
Level 4
+75% damage dealt.
Level 5
+50% damage dealt.
Deal up to 3,407 damage to target opponent. If target opponent is affected by Slow perform an Extra Attack dealing up to 3,407 damage.
Deal up to 5,962 damage to target opponent. If target opponent is affected by Slow perform an Extra Attack dealing up to 5,962 damage.
Deal up to 7,666 damage to target opponent. If target opponent is affected by Slow perform an Extra Attack dealing up to 7,666 damage.
Deal up to 10,221 damage to target opponent. If target opponent is affected by Slow perform an Extra Attack dealing up to 10,221 damage.
Deal up to 11,925 damage to target opponent. If target opponent is affected by Slow perform an Extra Attack dealing up to 11,925 damage.
MORE OAR
Level 1
Unlocks this Ability.
Level 2
+1 minimum chain amount.
Level 3
+50% damage dealt.
Level 4
+1 maximum chain amount.
Level 5
+50% damage dealt.
Deal up to 2,839 damage to target opponent. Chain to nearby opponents up to 3 - 5 times.

On the final hit of this ability inflict Slow for 2 turns.
Deal up to 2,839 damage to target opponent. Chain to nearby opponents up to 4 - 5 times.

On the final hit of this ability inflict Slow for 2 turns.
Deal up to 4,259 damage to target opponent. Chain to nearby opponents up to 4 - 5 times.

On the final hit of this ability inflict Slow for 2 turns.
Deal up to 4,259 damage to target opponent. Chain to nearby opponents up to 4 - 6 times.

On the final hit of this ability inflict Slow for 2 turns.
Deal up to 5,678 damage to target opponent. Chain to nearby opponents up to 4 - 6 times.

On the final hit of this ability inflict Slow for 2 turns.
CRASHING WAVE
Level 1
Unlocks this Ability.
Level 2
+5% bonus damage dealt per Oceanic teammate.
Level 3
+50% base damage dealt.
Level 4
+5% bonus damage dealt per Oceanic teammate.
Deal up to 3,407 damage to all opponents.

Deal up to 100% bonus damage to each target the lower their Health is. Deal 5% bonus damage per Oceanic teammate.

On defeat any opponent, gain Extra Turn.
Deal up to 3,407 damage to all opponents.

Deal up to 100% bonus damage to each target the lower their Health is. Deal 10% bonus damage per Oceanic teammate.

On defeat any opponent, gain Extra Turn.
Deal up to 5,111 damage to all opponents.

Deal up to 100% bonus damage to each target the lower their Health is. Deal 10% bonus damage per Oceanic teammate.

On defeat any opponent, gain Extra Turn.
Deal up to 5,111 damage to all opponents.

Deal up to 100% bonus damage to each target the lower their Health is. Deal 15% bonus damage per Oceanic teammate.

On defeat any opponent, gain Extra Turn.
THE OCEAN CHOSE YOU
Level 1
Unlocks this Ability.
Level 2
+3% Shield amount.
Level 3
+2% Shield amount.
Level 4
+3% Shield amount.
This character cannot be dealt a Critical Strike while affected by Shield.

When dealt a Critical Strike, this character gains Shield worth 15% of their maximum health.
This character cannot be dealt a Critical Strike while affected by Shield.

When dealt a Critical Strike, this character gains Shield worth 18% of their maximum health.
This character cannot be dealt a Critical Strike while affected by Shield.

When dealt a Critical Strike, this character gains Shield worth 20% of their maximum health.
This character cannot be dealt a Critical Strike while affected by Shield.

When dealt a Critical Strike, this character gains Shield worth 23% of their maximum health.
MASTER WAYFINDER
Level 1
Unlocks this Ability.
Level 2
Teammates who assist have a 20% chance to gain Offense Up for 1 turn.
Level 3
+20% chance for allies to gain Offense Up.
Level 4
+1 duration to Offense Up.
On turn start, apply Taunt for 2 turns to the opponent with the lowest current Health percentage ignoring Stealth.

If Maui is a teammate he will immediately assist. Call one additional teammate to assist.

When Maui gains Taunt fill this character's Speed Bar.
On turn start, apply Taunt for 2 turns to the opponent with the lowest current Health percentage ignoring Stealth.

If Maui is a teammate he will immediately assist. Call one additional teammate to assist. Teammates who assist have a 20% chance to gain Offense Up for 1 turn.

When Maui gains Taunt fill this character's Speed Bar.
On turn start, apply Taunt for 2 turns to the opponent with the lowest current Health percentage ignoring Stealth.

If Maui is a teammate he will immediately assist. Call one additional teammate to assist. Teammates who assist have a 40% chance to gain Offense Up for 1 turn.

When Maui gains Taunt fill this character's Speed Bar.
On turn start, apply Taunt for 2 turns to the opponent with the lowest current Health percentage ignoring Stealth.

If Maui is a teammate he will immediately assist. Call one additional teammate to assist. Teammates who assist have a 40% chance to gain Offense Up for 2 turns.

When Maui gains Taunt fill this character's Speed Bar.