[HKF]☆Basil...
Hakuna France 2
Updated:
just now
Menu
ALADDIN
lvl
81
8
Maxed
7
ALADDIN

Power: 1,134

HERO; OFFENSE; KINGDOM; ALADDIN; KINGDOM HERO

Offense:
1,970
Defense:
419
Health:
17,195
Recovery:
632
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
156
Potency:
28.00%
Tenacity:
20.00%
Precision:
10.00%
Evasion:
15.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Street Rat Strike
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 50% bonus damage if target is affected by Slow or Stun.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+35% bonus damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,970 damage to target opponent.
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 1,970 damage to target opponent. Deal 50% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 2,955 damage to target opponent. Deal 50% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 2,955 damage to target opponent. Deal 85% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
Deal up to 3,940 damage to target opponent. Deal 85% bonus damage if target is affected by [SLOW] or [STUN].
In raids 50% chance to repeat the attack if the target is the Raid Boss and guaranteed if the target is not a Raid Boss. On successfully attacking the opponent, 75% chance to steal 2 Magic from the opponent. Grant [TACTICS] for 2 turns to Jasmine and 30% chance to grant [TACTICS] for 1 turn to other teammates.
One Jump Ahead
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Deal 10% bonus damage per "Aladdin" teammate.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 4,211 damage to target opponent.

30% chance to gain [HASTE] for 2 turns.

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 4,211 damage to target opponent.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 6,316 damage to target opponent.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 6,316 damage to target opponent. Deal 10% bonus damage per Aladdin teammate.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Deal up to 8,422 damage to target opponent. Deal 10% bonus damage per Aladdin teammate.

30% chance to gain [HASTE] for 2 turns. Gain [EVASION].

If Jasmine is a teammate, she will Assist and in raids, she will gain [GUARANTEED CRIT] and then Assist.
Carpet!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to reduce target's Speed Meter by 30%.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+15% chance to reduce target's Speed Meter.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 2,758 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 2,758 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 30% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 4,137 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 30% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 4,137 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 45% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Deal up to 5,516 damage to target opponent and all flanking opponents. Inflict [SLOW] for 1 turn. 45% chance to reduce target's Speed Meter by 30%.
In raids, steal 10% Speed Meter from each opponent and distribute amongst teammates and 60% chance to inflict [PRECISION DOWN] for 2 turns.
Thief's Cure
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 to number of times Health is restored.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 number of times Health is restored. Reduce Magic by 1.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
On receiving damage, 5% - 50% chance to restore 632 Health 1 time to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 948 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 632 Health 2 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 948 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 758 Health 2 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 1,138 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 758 Health 3 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 1,138 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
On receiving damage, 5% - 50% chance to restore 885 Health 3 times to this character.

Chance to activate is increased the lower this character's Health is.

In raids, restore 1,327 health to this character and adjacent teammates. Grant them [DEFENSE UP] for 1 turn and 30% chance to grant [TENACITY UP] for 2 turns.
Afford some manners
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to Counter
Requires Gear Tier 5
100
75
25
22,500
Level 3
25% chance to inflict the opponent with Evasion Down for 2 turns.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to Counter
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+1 Evasion Down.
Requires Gear Tier 10
150
150
125
293,750
65
When a teammate is inflicted with damage, 20% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well.
When a teammate is inflicted with damage, 30% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well.
When a teammate is inflicted with damage, 30% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 2 turns.
When a teammate is inflicted with damage, 40% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 2 turns.
When a teammate is inflicted with damage, 40% chance to Counter. If the teammate is a Kingdom Hero then counter is guaranteed and if Genie is a teammate then he will Counter as well. 25% chance to inflict the opponent with Evasion Down for 3 turns.
Full Gear List
1,667,500
400
300
500
600
500
1,120
80
120
315
405
140
405
120
20
60
20
225
40
40
350
300
725
250
100
250
150
130
20
20
40
Gear Tier 9
685,500
200
150
250
300
250
620
40
100
90
315
60
180
120
20
20
20
90
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
250
100
80
20
225
90
250
40
225
150
40
135
130
20
20
40
20
20