Amnesia
Love Island
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CAPTAIN GANTU
lvl
74
8
Maxed
7
CAPTAIN GANTU

Power: 1,083

VILLAIN; DEFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR

Offense:
1,548
Defense:
902
Health:
30,994
Recovery:
0
Crit Chance:
11.00%
Crit Power:
150.00%
Speed:
162
Potency:
17.00%
Tenacity:
45.00%
Precision:
10.00%
Evasion:
4.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Plasma Blast
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict or extend Defense Down for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If Gantu has Tactics, recover 5% Health.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,355 damage to target opponent.
Deal up to 1,355 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
Deal up to 2,032 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
Deal up to 2,032 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.

If Gantu has Tactics, recover 5% Health.
Deal up to 2,709 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.

If Gantu has Tactics, recover 5% Health.
Abomination!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Slow for 2 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Slow.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,471 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.
Deal up to 1,471 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

30% chance to inflict Slow for 2 turns.
Deal up to 2,206 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

30% chance to inflict Slow for 2 turns.
Deal up to 2,206 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

45% chance to inflict Slow for 2 turns.
Deal up to 2,941 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.

45% chance to inflict Slow for 2 turns.
Galactic Armada
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Damage increased by 10% on opponents with Defense Down.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
All teammates gain Tactics, +1 Duration on Oceanic teammates.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 2,806 damage to all opponents.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 2,806 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 4,209 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 4,209 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 2 turns. Other teammates gain Tactics for 1 turn.
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu

Deal up to 5,612 damage to all opponents, increased by 10% on opponents with Defense Down.

All Oceanic teammates gain Tactics for 2 turns. Other teammates gain Tactics for 1 turn.
Kreplok System Lineage
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Counter chance doubled for Oceanic teammates.
Requires Gear Tier 4
75
55
13,000
Level 3
+1% Offense per Charged.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1% Offense per Charged.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1% Offense per Charged.
Requires Gear Tier 10
150
125
50
165,000
50
When a teammate is attacked, 25% chance for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 5% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 5% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 6% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 7% bonus Offense for each Charged on him.
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.

When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.

Gantu gains 8% bonus Offense for each Charged on him.
Full Gear List
1,293,000
320
240
400
480
400
860
140
120
315
360
80
180
60
40
40
135
280
240
535
100
200
150
100
20
65
Gear Tier 9
531,000
160
120
200
240
200
460
80
60
180
180
40
90
60
20
20
45
Gear Tier 10
762,000
160
120
200
240
200
400
280
240
535
100
200
40
60
90
180
150
100
60
20
135
90
65
20
20