LoVe-Amnesi...
Love Island
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CHUNK
lvl
70
8
Maxed
7
CHUNK

Power: 1,052

VILLAIN; DEFENSE; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; TOY STORY 3

Offense:
1,486
Defense:
901
Health:
28,872
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
122
Potency:
21.00%
Tenacity:
33.00%
Precision:
10.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Boulder Bash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to inflict Offense Down.
+15% chance to convert Helpful.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to inflict Offense Down and convert Helpful.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,115 damage to target opponent.

If this character is affected by Haste, 50% chance to inflict Offense Down for 2 turn.

If this character is affected by Defense Up, 50% chance to convert random 1 Helpful effect to a Harmful effect.
Deal up to 1,115 damage to target opponent.

If this character is affected by Haste, 65% chance to inflict Offense Down for 2 turn.

If this character is affected by Defense Up, 65% chance to convert random 1 Helpful effect to a Harmful effect.
Deal up to 1,672 damage to target opponent.

If this character is affected by Haste, 65% chance to inflict Offense Down for 2 turn.

If this character is affected by Defense Up, 65% chance to convert random 1 Helpful effect to a Harmful effect.
Deal up to 1,672 damage to target opponent.

If this character is affected by Haste, inflict Offense Down for 1 turn.

If this character is affected by Defense Up, convert 1 random Helpful effect to a Harmful effect.
Deal up to 2,229 damage to target opponent.

If this character is affected by Haste, inflict Offense Down for 1 turn.

If this character is affected by Defense Up, convert 1 random Helpful effect to a Harmful effect.
Ground Pound
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 random Harmful effect extended.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+1 random Harmful effect extended.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 2,786 damage to target opponent and adjacent opponents. Extend duration of 1 random Harmful effect by 1 on each affected opponent.
Deal up to 2,786 damage to target opponent and adjacent opponents. Extend duration of 2 random Harmful effects by 1 on each affected opponent.
Deal up to 4,179 damage to target opponent and adjacent opponents. Extend duration of 2 random Harmful effects by 1 on each affected opponent.
Deal up to 4,179 damage to target opponent and adjacent opponents. Extend duration of 3 random Harmful effects by 1 on each affected opponent.
Deal up to 5,573 damage to target opponent and adjacent opponents. Extend duration of 3 random Harmful effects by 1 on each affected opponent.
Friendly to Fierce
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% chance to remove Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
Guaranteed to remove Harmful effect.
Requires Gear Tier 5
75
55
13,000
Level 4
30% chance to inflict removed Harmful effect to random opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to inflict removed Harmful effect to random opponent.
Requires Gear Tier 9
100
75
50
128,750
25
On start of turn, 30% chance to remove 1 random Harmful effect from this character.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
On start of turn, 45% chance to remove 1 random Harmful effect from this character.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
On start of turn, remove 1 random Harmful effect from this character.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
On start of turn, remove 1 random Harmful effect from this character. 30% chance to inflict removed Harmful effect on random opponent with duration refreshed.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
On start of turn, remove 1 random Harmful effect from this character. 45% chance to inflict removed Harmful effect on random opponent with duration refreshed.

On start of turn, if this character is not affected by Haste or Taunt perform the following:
Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Haste perform the following:
Interrupt Haste and gain Defense Up for 1 turn. Gain Taunt for 1 turn. Inflict Fear for 1 turn on 1 random opponent.

On start of turn, if this character has Taunt perform the following:
Interrupt Taunt and gain Haste for 1 turn.
Gravel Guard
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% bonus Shield amount in Club Conquest.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+2% base Shield amount.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+2% bonus Shield amount.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+2% base Shield amount.
Requires Gear Tier 10
150
125
80
210,000
50
When an ability inflicts Fear on an opponent, this character gains Shield equal to 2% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.
When an ability inflicts Fear on an opponent, this character gains Shield equal to 2% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.

In Club Conquest, Shield amount is increased by 5%.
When an ability inflicts Fear on an opponent, this character gains Shield equal to 4% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.

In Club Conquest, Shield amount is increased by 5%.
When an ability inflicts Fear on an opponent, this character gains Shield equal to 4% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.

In Club Conquest, Shield amount is increased by 7%.
When an ability inflicts Fear on an opponent, this character gains Shield equal to 6% of their own max Health per each opponent inflicted with Fear by the ability. Amount is increased by 2% of this character's max Health per Toy Story Villain teammate.

In Club Conquest, Shield amount is increased by 7%.
Full Gear List
1,968,500
480
360
600
720
600
1,320
220
80
495
360
160
405
80
270
120
40
20
40
420
360
840
250
200
250
150
130
20
20
Gear Tier 9
809,000
240
180
300
360
300
720
120
40
270
180
80
180
40
135
120
20
20
20
Gear Tier 10
1,159,500
240
180
300
360
300
600
420
360
840
250
200
100
40
225
180
250
80
225
150
40
135
130
20
20
20
20