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GADGET
lvl
60
7
Maxed
7
GADGET

Power: 784

HERO; OFFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER; TECH

Offense:
1,567
Defense:
299
Health:
14,401
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
115
Potency:
35.00%
Tenacity:
10.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Yoink
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% chance to transfer a Helpful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to transfer a Helpful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,371 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

50% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 1,371 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 2,057 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 2,057 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

Transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 2,742 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

Transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Mindbashingly High IQ
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
-1 Helpful effect needed on Gadget's team to flip Helpful effect on opponent's team.
Requires Gear Tier 4
75
55
13,000
Level 3
-1 Harmful effect needed on opponent's team to flip Harmful effect on Gadget's team.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% Speed Meter gained.
Requires Gear Tier 8
150
100
35
117,500
Level 5
-1 Helpful effect needed on Gadget's team to flip Helpful effect on opponent's team.
Requires Gear Tier 10
150
125
50
165,000
50
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 7 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 40% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 5 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 40% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
Right Tool for the Job
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+5% bonus Damage per Charged.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus Damage per Charged.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
For every 2 [CHARGED] on Gadget, deal up to 784 damage to a random opponent.

Then, deal up to 1,567 damage to target opponent. Deal 5% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 784 damage to a random opponent.

Then, deal up to 1,567 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 1,175 damage to a random opponent.

Then, deal up to 2,351 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 1,175 damage to a random opponent.

Then, deal up to 2,351 damage to target opponent. Deal 15% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 1,567 damage to a random opponent.

Then, deal up to 3,134 damage to target opponent. Deal 15% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
Ingenious Inventor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 5
100
75
25
22,500
Level 3
Guaranteed to gain Charged on turn start.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 20% chance for Gadget to gain 1 [CHARGED].
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 30% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 30% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 35% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 40% chance for Gadget to gain 1 [CHARGED].
Reverse Polarity
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Gadget gains +2% Tenacity per Charged on her.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Guaranteed to reflect resisted Harmful effects.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% Tenacity per Charged on Gadget.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% Tenacity per Charged on Gadget.
Requires Gear Tier 10
275
175
150
368,750
115
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.

Gadget has +2% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +2% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +4% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +6% Tenacity per [CHARGED] on her.
Full Gear List
2,784,000
720
540
1,400
180
100
140
385
330
155
60
280
720
600
1,320
315
585
495
225
120
420
360
840
200
300
300
100
130
20
20
Gear Tier 8
800,000
240
180
800
180
100
80
185
150
75
40
140
Gear Tier 9
815,000
240
180
300
360
300
720
60
100
135
315
100
225
40
135
120
40
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
200
300
80
80
180
270
300
100
270
100
40
90
130
20
20
20