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LILY HOUGHTON
lvl
35
5
7
LILY HOUGHTON

Power: 402

HERO; SUPPORT; WILDS; JUNGLE CRUISE; ADVENTURER

Offense:
671
Defense:
246
Health:
8,095
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
93
Potency:
12.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Spear Vault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target is affected by Slow, this ability deals a Critical Strike.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% Speed Meter stolen.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 562 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter.
Deal up to 562 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 843 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 10% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 843 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 20% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Deal up to 1,124 damage to target opponent. Inflict Defense Down for 1 turn.

30% chance to Steal 20% Speed Meter. If target is affected by Slow, this ability deals a Critical Strike.
Documenting History
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target had no Helpul effects: 30% chance to inflict an additional 1 Vulnerable.
Requires Gear Tier 3
50
5,000
Level 3
+1 Helpful effect. +5% Speed Meter reduction.
Requires Gear Tier 5
100
70
17,000
Level 4
Grant affected teammates 10% Speed Meter.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+1 Helpful effect. +5% Speed Meter reduction.
Requires Gear Tier 9
150
120
50
158,750
35
Purge and copy 2 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 10% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 2 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 10% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 3 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent.

If target had no Helpul effects:
Reduce Speed Meter by 15% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 3 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent. Grant affected teammates 10% Speed Meter.

If target had no Helpul effects:
Reduce Speed Meter by 15% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
If target has a Helpful effect:
Purge and copy 4 Helpful effects on target opponent to 2 random teammates, preferring teammates who are the same role as target opponent. Grant affected teammates 10% Speed Meter.

If target had no Helpul effects:
Reduce Speed Meter by 20% + 5% per 'Adventurer' teammate. Inflict 1 Vulnerable. 30% chance to inflict an additional 1 Vulnerable.
Just Zipping By
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+5% Speed Meter gain. +5% Speed Meter reduction.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal up to 881 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.
Deal up to 881 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 1,321 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 10%.

Grant 'Adventurer' teammates 10% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 1,321 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 15%.

Grant 'Adventurer' teammates 15% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
Deal up to 1,761 damage to target and flanking opponents. Inflict Slow for 1 turn. If an opponent already had a Harmful effect reduce Speed Meter by 15%.

Grant 'Adventurer' teammates 15% Speed Meter.

If Frank is a teammate, Frank uses his 'A Very Vine Maneuver' ability on target regardless of Magic charge.
The Lay of the Land
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% Speed Meter gained.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1 Harmful effect Flipped.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+10% Speed Meter gained.
Requires Gear Tier 10
200
200
125
328,750
85
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 10% Speed Meter. Gain Tactics for 1 turn.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 10% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 2 Harmful effects. Gain 20% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 3 Harmful effects. Gain 20% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
When Lily uses an ability she has a 50% chance to gain 1 Evasion, up to a max of 3. When Lily loses an Evasion, she gains 20% Speed Meter.

When an 'Adventurer' teammate scores a Critical Hit or Lily begins her turn with a Harmful effect, 30% chance to perform the following:

Self and adjacent 'Adventurer' teammates gain: Flip 3 Harmful effects. Gain 30% Speed Meter. Gain Tactics for 1 turn. If affected teammate is Frank, he gains Harmful Immunity for 2 turns.
Full Gear List
3,100,000
210
600
245
180
210
90
105
330
385
30
35
60
70
50
100
100
50
200
720
540
1,400
180
320
345
365
175
100
80
80
60
720
600
1,320
450
540
360
360
120
420
360
840
200
350
200
200
130
20
20
Gear Tier 6
85,500
90
200
105
60
70
30
35
90
105
30
35
Gear Tier 7
215,000
60
400
70
50
120
140
100
120
140
100
60
70
50
240
280
200
Gear Tier 8
800,000
240
180
800
180
140
185
185
75
100
40
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
120
60
270
225
80
180
60
180
120
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
200
350
60
120
180
315
200
80
180
200
40
180
130
20
20
20
20