MR. INCREDIBLE
lvl
70
7
Maxed
7
MR. INCREDIBLE
Power: 925
HERO; DEFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO
Offense:
1,416
1,416
Defense:
613
613
Health:
29,009
29,009
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
124
124
Potency:
15.00%
15.00%
Tenacity:
33.00%
33.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Pow!
Deal up to 2,761 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 708 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 708 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
LVL 4
SPECIAL
Incredible Inspiration
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 15% Speed Meter and 2 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
LVL 2
SPECIAL
Showtime!
Deal up to 1,912 damage to target and adjacent opponents. Inflict [STUN] on the target opponent for 1 turn.
If Mrs. Incredible is a teammate, inflict bonus 30% damage.
If Mrs. Incredible is a teammate, inflict bonus 30% damage.
LVL 3
PASSIVE
Family First
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 20% Defense and 20% Offense when they have [PROTECT] or Shield.
When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
LVL 2
LEADER
Our Powers Make Us Special
Downtown Hero teammates gain 8% Tenacity and 16% Defense.
'The Incredibles' Hero teammates instead gain 14% Tenacity and 18% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
'The Incredibles' Hero teammates instead gain 14% Tenacity and 18% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Full Gear List
1,808,500
480
360
900
120
130
250
285
50
80
80
480
400
860
315
315
60
225
225
60
280
240
535
150
150
150
150
65
500,000
160
120
500
120
70
110
145
50
40
40
Gear Tier 9
537,000
160
120
200
240
200
460
80
80
180
180
20
90
20
90
60
20
20
Gear Tier 10
771,500
160
120
200
240
200
400
280
240
535
150
150
60
60
135
135
150
40
135
150
40
135
65
20
20