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Love Island
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POCAHONTAS
lvl
1
1
7
POCAHONTAS

Power: 75

HERO; SUPPORT; WILDS; POCAHONTAS; PRINCESS

Offense:
40
Defense:
18
Health:
252
Recovery:
72
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
80
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
35

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Swift Strike
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to gain Haste for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% base chance to gain Haste.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 34 damage to the target opponent.
Deal up to 34 damage to the target opponent.

30% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 51 damage to the target opponent.

30% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 51 damage to the target opponent.

45% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Deal up to 68 damage to the target opponent.

45% chance to gain [HASTE] for 2 turns. Chance is increased by 10% per 'Wilds' teammate.
Spirit of the Wolf
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Teammates adjacent to target gain the following: Life Drain for 1 turn. 'Wilds' teammates gain 10% Speed Meter.
Requires Gear Tier 3
50
5,000
Level 3
+5% Speed Meter.
Requires Gear Tier 5
75
55
13,000
Level 4
Teammates adjacent to target have 30% chance to gain Offense Up for 1 turn.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+5% Speed Meter.
Requires Gear Tier 9
100
100
50
141,250
25
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 10%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 10%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 'Wilds' teammates gain 10% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 15%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 'Wilds' teammates gain 15% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 15%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 30% chance to gain [OFFENSE UP] for 1 turn. 'Wilds' teammates gain 15% Speed Meter.
Grant target teammate the following: [LIFE DRAIN] for 2 turns. [OFFENSE UP] for 1 turn. Fill Speed Meter by 20%.

If target teammate is 'Wilds', grant [OFFENSE UP] for an additional 1 turn.

Teammates adjacent to target gain the following: [LIFE DRAIN] for 1 turn. 30% chance to gain [OFFENSE UP] for 1 turn. 'Wilds' teammates gain 20% Speed Meter.
Colors of the Wind
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
10% bonus damage per Harmful effect Cleansed, up to a max of 10.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% bonus damage dealt.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+20% Health restored. +10% bonus Health restored per Harmful effect Cleansed.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% bonus damage dealt.
Requires Gear Tier 10
150
150
125
293,750
65
Deal up to 40 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed.

Restore up to 72 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 40 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 10% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 72 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 40 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 20% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 72 Health to all teammates, increased by 20% per Harmful effect Cleansed, up to a max of 10.
Deal up to 40 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 20% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 86 Health to all teammates, increased by 30% per Harmful effect Cleansed, up to a max of 10.
Deal up to 40 damage to target opponent per teammate. Cleanse 2 Harmful effects from each teammate. Cleanse 2 additional Harmful effects from 'Wilds' teammates.

Inflict a copy of each effect removed by Cleanse on the target opponent with their durations refreshed. Deal 30% bonus damage per Harmful effect Cleansed, up to a max of 10.

Restore up to 86 Health to all teammates, increased by 30% per Harmful effect Cleansed, up to a max of 10.
Spirit of the Deer
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Activate on battle start.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% Speed Meter increase.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+20% Health restored.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+5% Speed Meter increase.
Requires Gear Tier 10
150
125
50
165,000
50
On turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 10%. Restore up to 90 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 10%. Restore up to 90 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 15%. Restore up to 90 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 15%. Restore up to 117 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
On battle start and on turn start, teammate with the lowest Speed Meter gains the following: Fill Speed Meter by 20%. Restore up to 117 Health. If target is at full Health, gain [EVASION].

If target is 'Wilds', they gain [HASTE] for 2 turns.
Choose Your Path
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 7
150
100
35
32,000
Level 3
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% bonus Offense. +2% bonus Defense. +2% bonus Recovery and Potency.
Requires Gear Tier 10
275
175
150
368,750
115
Hero Offense teammates gain 8% bonus Offense.
Hero Defense teammates gain 8% bonus Defense.
Hero Support teammates gain 2% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 10% bonus Offense.
Hero Defense teammates gain 10% bonus Defense.
Hero Support teammates gain 4% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 12% bonus Offense.
Hero Defense teammates gain 12% bonus Defense.
Hero Support teammates gain 6% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 14% bonus Offense.
Hero Defense teammates gain 14% bonus Defense.
Hero Support teammates gain 8% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Hero Offense teammates gain 16% bonus Offense.
Hero Defense teammates gain 16% bonus Defense.
Hero Support teammates gain 10% bonus Recovery and Potency.

'Wilds' Hero teammates gain an additional 4% bonus to each stat.
Full Gear List
1
1
3
1
5
5
15
9
3,126,000
20
4
40
4
20
20
100
4
15
690
225
210
105
105
315
245
140
30
35
105
525
30
150
50
250
50
720
540
1,400
180
215
225
250
175
325
100
80
80
720
600
1,320
495
495
360
270
120
20
420
360
840
150
300
200
250
130
20
Gear Tier 2
1
1
3
1
Gear Tier 3
1
1
3
1
Gear Tier 4
19,500
4
20
4
40
4
20
4
20
8
100
12
4
Gear Tier 5
22,000
15
90
15
30
15
15
45
Gear Tier 6
85,500
30
200
35
30
70
30
35
30
35
60
175
90
30
Gear Tier 7
215,000
180
400
210
150
60
70
50
120
350
250
60
70
50
180
Gear Tier 8
800,000
240
180
800
180
75
145
150
35
185
100
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
60
80
225
270
80
40
225
40
90
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
150
300
60
80
135
270
200
60
180
250
40
60
225
130
20
20
20