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POWERLINE
lvl
35
5
7
POWERLINE

Power: 377

HERO; SUPPORT; DOWNTOWN; A GOOFY MOVIE; TECH; DOWNTOWN HERO

Offense:
434
Defense:
215
Health:
6,075
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
94
Potency:
0.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

POWER PRESENCE
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
EMPOWERED: Repeat this attack on a random opponent, preferring those with SHOCKED.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus damage.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 434 damage to target opponent. Deal 10% bonus damage per [CHARGED]. Inflicts [SHOCKED] for 1 turn.
Deal up to 434 damage to target opponent. Deal 10% bonus damage per [CHARGED]. Inflicts [SHOCKED] for 1 turn.

[EMPOWERED]: Deal 15% bonus damage and Repeat this attack on a random opponent, preferring those with [SHOCKED].
Deal up to 651 damage to target opponent. Deal 10% bonus damage per [CHARGED]. Inflicts [SHOCKED] for 1 turn.

[EMPOWERED]: Deal 15% bonus damage and Repeat this attack on a random opponent, preferring those with [SHOCKED].
Deal up to 651 damage to target opponent. Deal 15% bonus damage per [CHARGED]. Inflicts [SHOCKED] for 1 turn.

[EMPOWERED]: Deal 25% bonus damage and Repeat this attack on a random opponent, preferring those with [SHOCKED].
Deal up to 868 damage to target opponent. Deal 15% bonus damage per [CHARGED]. Inflicts [SHOCKED] for 1 turn.

[EMPOWERED]: Deal 25% bonus damage and Repeat this attack on a random opponent, preferring those with [SHOCKED].
STAND OUT
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
EMPOWERED: Repeat this ability on a random teammate, preferring those with CHARGED.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to grant POWER SURGE.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 POWER SURGE duration. +1 CHARGED.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to grant POWER SURGE.
Requires Gear Tier 9
100
75
50
128,750
25
Grant target teammate:
[POWERSURGE] for 1 turn.
30% chance to grant [POWERSURGE] for 1 turn.
If target teammate has [CHARGED], grant them 3 [CHARGED]. Call target teammate to assist.
Grant target teammate:
[POWERSURGE] for 1 turn.
30% chance to grant [POWERSURGE] for 1 turn.
If target teammate has [CHARGED], grant them 3 [CHARGED].
Call target teammate to assist.

[EMPOWERED]: Repeat this ability on a random teammate, preferring those with [CHARGED].
Grant target teammate:
[POWERSURGE] for 1 turn.
45% chance to grant [POWERSURGE] for 1 turn.
If target teammate has [CHARGED], grant them 3 [CHARGED].
Call target teammate to assist.

[EMPOWERED]: Repeat this ability on a random teammate, preferring those with [CHARGED].
Grant target teammate:
[POWERSURGE] for 1 turn.
45% chance to grant [POWERSURGE] for 2 turns.
If target teammate has [CHARGED], grant them 4 [CHARGED].
Call target teammate to assist.

[EMPOWERED]: Repeat this ability on a random teammate, preferring those with [CHARGED].
Grant target teammate:
[POWERSURGE] for 1 turn.
60% chance to grant [POWERSURGE] for 2 turns.
If target teammate has [CHARGED], grant them 4 [CHARGED].
Call target teammate to assist.

[EMPOWERED]: Repeat this ability on a random teammate, preferring those with [CHARGED].
EYE TO EYE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
EMPOWERED: Repeat the ability 1 time.
Requires Gear Tier 4
75
55
13,000
Level 3
+5% Speed Meter.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+10% chance to grant POWER SURGE.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+5% Speed Meter.
Requires Gear Tier 10
150
100
50
146,250
25
Grant all teammates (excluding self):
5% Speed Meter per [CHARGED].
20% chance per [CHARGED] to grant [POWERSURGE] for 1 turn.
[HASTE] for 1 turn.

In Club Conquest: On Battle Start, Gain 5 [CHARGED] and perform this ability regardless of Magic Charge.
Grant all teammates (excluding self):
5% Speed Meter per [CHARGED].
[HASTE] for 1 turn.
20% chance per [CHARGED] to grant [POWERSURGE] for 1 turn.

[EMPOWERED]: Repeat the ability 1 time.

In Club Conquest: On Battle Start, Gain 5 [CHARGED] and perform this ability regardless of Magic Charge.
Grant all teammates (excluding self):
10% Speed Meter per [CHARGED].
[HASTE] for 1 turn.
20% chance per [CHARGED] to grant [POWERSURGE] for 1 turn.

[EMPOWERED]: Repeat the ability 1 time.

In Club Conquest: On Battle Start, Gain 5 [CHARGED] and perform this ability regardless of Magic Charge.
Grant all teammates (excluding self):
10% Speed Meter per [CHARGED].
[HASTE] for 1 turn.
30% chance per [CHARGED] to grant [POWERSURGE] for 1 turn.

[EMPOWERED]: Repeat the ability 1 time.

In Club Conquest: On Battle Start, Gain 5 [CHARGED] and perform this ability regardless of Magic Charge.
Grant all teammates (excluding self):
15% Speed Meter per [CHARGED].
[HASTE] for 1 turn.
30% chance per [CHARGED] to grant [POWERSURGE] for 1 turn.

[EMPOWERED]: Repeat the ability 1 time.

In Club Conquest: On Battle Start, Gain 5 [CHARGED] and perform this ability regardless of Magic Charge.
ELECTRIFYING ENTRANCE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Perform this ability when this character gains EMPOWERED.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
In Club Conquest: Inflict STUN for 1 turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
On Battle Start, perform the following:
Deal up to 434 damage to all opponents.
30% chance to inflict [BLIND] for 1 turn.
On Battle Start and when this character gains [EMPOWERED], perform the following:
Deal up to 434 damage to all opponents.
30% chance to inflict [BLIND] for 1 turn.
On Battle Start and when this character gains [EMPOWERED], perform the following:
Deal up to 651 damage to all opponents.
30% chance to inflict [BLIND] for 1 turn.
On Battle Start and when this character gains [EMPOWERED], perform the following:
Deal up to 651 damage to all opponents. 30% chance to inflict [BLIND] for 1 turn.

In Club Conquest: Inflict [STUN] for 1 turn.
On Battle Start and when this character gains [EMPOWERED], perform the following:
Deal up to 868 damage to all opponents. 30% chance to inflict [BLIND] for 1 turn.

In Club Conquest: Inflict [STUN] for 1 turn.
BIGGEST ROCK STAR ON THE PLANET
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
On Turn Start, perform the following: Grant 5% Speed Meter per 2 CHARGED to adjacent teammates.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+2% Speed Meter.
Requires Gear Tier 8
250
100
50
150,000
Level 4
EMPOWERED: Repeat the ability 1 time.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+2% Speed Meter.
Requires Gear Tier 10
250
150
100
266,250
65
Powerline gains 1 [CHARGED] when he uses abilities, +1 [CHARGED] per Magic spent when he uses an ability. (He does not gain [CHARGED] per Magic spent when an ability is used 'regardless of Magic Charge').

When Powerline reaches 10 [CHARGED]:
Gain [EMPOWERED].
Powerline gains 1 [CHARGED] when he uses abilities, +1 [CHARGED] per Magic spent when he uses an ability. (He does not gain extra [CHARGED] when an ability is used 'regardless of Magic Charge').

When Powerline reaches 10 [CHARGED]:
Gain [EMPOWERED].

On Turn Start, perform the following:
Grant 5% Speed Meter per 2 [CHARGED] to adjacent teammates.
Powerline gains 1 [CHARGED] when he uses abilities, +1 [CHARGED] per Magic spent when he uses an ability. (He does not gain extra [CHARGED] when an ability is used 'regardless of Magic Charge').

When Powerline reaches 10 [CHARGED]:
Gain [EMPOWERED].

On Turn Start, perform the following:
Grant 7% Speed Meter per 2 [CHARGED] to adjacent teammates.
Powerline gains 1 [CHARGED] when he uses abilities, +1 [CHARGED] per Magic spent when he uses an ability. (He does not gain extra [CHARGED] when an ability is used 'regardless of Magic Charge').

When Powerline reaches 10 [CHARGED]:
Gain [EMPOWERED].

On Turn Start, perform the following:
Grant 7% Speed Meter per 2 [CHARGED] to adjacent teammates.

[EMPOWERED]: Repeat the ability 1 time.
Powerline gains 1 [CHARGED] when he uses abilities, +1 [CHARGED] per Magic spent when he uses an ability. (He does not gain extra [CHARGED] when an ability is used 'regardless of Magic Charge').

When Powerline reaches 10 [CHARGED]:
Gain [EMPOWERED].

On Turn Start, perform the following:
Grant 9% Speed Meter per 2 [CHARGED] to adjacent teammates.

[EMPOWERED]: Repeat the ability 1 time.
Full Gear List
3,017,500
180
540
210
30
35
180
210
30
35
330
385
200
100
60
70
50
100
720
540
1,400
180
190
155
345
250
100
40
80
80
60
720
600
1,320
360
360
360
360
120
420
360
840
200
200
150
250
130
20
20
Gear Tier 6
74,500
60
180
70
30
35
60
70
30
35
90
105
Gear Tier 7
190,000
240
360
280
200
120
140
100
60
70
50
120
140
100
Gear Tier 8
800,000
240
180
800
180
110
35
185
110
100
40
40
40
40
Gear Tier 9
803,000
240
180
300
360
300
720
40
80
180
225
80
60
180
135
120
20
20
20
Gear Tier 10
1,150,000
240
180
300
360
300
600
420
360
840
200
200
80
40
180
180
150
40
135
250
80
225
130
20
20
20
20