Amnesia
Love Island
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SLEEPY
lvl
60
6
7
SLEEPY

Power: 629

HERO; SUPPORT; WILDS; SNOW WHITE AND THE SEVEN DWARFS; THE MINERS

Offense:
1,152
Defense:
297
Health:
13,187
Recovery:
657
Crit Chance:
8.00%
Crit Power:
150.00%
Speed:
92
Potency:
8.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Dig Dig Dig
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Sleep on opponent for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If target has max break, inflict 1 Vulnerable.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 576 damage to target opponent. Inflict 1 [BREAK], up to a max of 7. After attacking, inflict [SLEEP] for 2 turn on this character (ignoring Tenacity).
Deal up to 576 damage to target opponent. 50% chance to inflict [SLEEP] for 2 turn. Inflict 1 [BREAK], up to a max of 7. After attacking, inflict [SLEEP] for 2 turn on this character (ignoring Tenacity).
Deal up to 864 damage to target opponent. 50% chance to inflict [SLEEP] for 2 turn. Inflict 1 [BREAK], up to a max of 7. After attacking, inflict [SLEEP] for 2 turn on this character (ignoring Tenacity).
Deal up to 864 damage to target opponent. 50% chance to inflict [SLEEP] for 2 turn. Inflict 1 [BREAK], up to a max of 7. If target has max [BREAK], inflict 1 [VULNERABLE]. After attacking, inflict [SLEEP] for 2 turn on this character (ignoring Tenacity).
Deal up to 1,152 damage to target opponent. 50% chance to inflict [SLEEP] for 2 turn. Inflict 1 [BREAK], up to a max of 7. If target has max [BREAK], inflict 1 [VULNERABLE]. After attacking, inflict [SLEEP] for 2 turn on this character (ignoring Tenacity).
Off to Work
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to grant Continuous Healing to this character.
Requires Gear Tier 3
50
5,000
Level 3
+5% Speed Meter increase.
Requires Gear Tier 5
75
55
13,000
Level 4
30% chance to grant Continuous Healing to a random 'The Miners' teammate.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+10% Speed Meter increase.
Requires Gear Tier 9
100
75
50
128,750
25
Grant target teammate 1 [CONTINUOUS HEALING] restoring 821 Health over 2 turns.

'The Miners' teammates gain 10% Speed Meter.
Grant target teammate 1 [CONTINUOUS HEALING] restoring 821 Health over 2 turns.30% chance to grant this character [CONTINUOUS HEALING].

'The Miners' teammates gain 10% Speed Meter.
Grant target teammate 1 [CONTINUOUS HEALING] restoring 821 Health over 2 turns.30% chance to grant this character [CONTINUOUS HEALING].

'The Miners' teammates gain 15% Speed Meter.
Grant target teammate 1 [CONTINUOUS HEALING] restoring 821 Health over 2 turns. 30% chance to grant this character [CONTINUOUS HEALING]. 30% chance to grant [CONTINUOUS HEALING] to a random 'The Miners' teammate.

'The Miners' teammates gain 15% Speed Meter.
Grant target teammate 1 [CONTINUOUS HEALING] restoring 821 Health over 2 turns. 30% chance to grant this character [CONTINUOUS HEALING]. 30% chance to grant [CONTINUOUS HEALING] to a random 'The Miners' teammate.

'The Miners' teammates gain 25% Speed Meter.
Yodelayheehoo!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On another 'The Miners' teammate receiving Sleep, 40% chance to Cleanse.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+10% Potency.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+30% chance to Cleanse a Harmful effect.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% Potency.
Requires Gear Tier 10
150
125
80
210,000
50
At the start of battle, grant 40% bonus Potency to all 'The Miners' teammates. This lasts until this character is defeated.
At the start of battle, grant 40% bonus Potency to all 'The Miners' teammates. This lasts until this character is defeated.

On another 'The Miners' teammates receiving [SLEEP], 40% chance to Cleanse.
At the start of battle, grant 50% bonus Potency to all 'The Miners' teammates. This lasts until this character is defeated.

On another 'The Miners' teammates receiving [SLEEP], 40% chance to Cleanse.
At the start of battle, grant 50% bonus Potency to all 'The Miners' teammates. This lasts until this character is defeated.

On another 'The Miners' teammates receiving [SLEEP], 70% chance to Cleanse.
At the start of battle, grant 60% bonus Potency to all 'The Miners' teammates. This lasts until this character is defeated.

On another 'The Miners' teammates receiving [SLEEP], 70% chance to Cleanse.
Tell Us a Story
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Gain 1 Continuous Healing.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+20% Health restored when inflicted with Sleep.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+25% Continuous Healing amount.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+20% Health restored when inflicted with Sleep.
Requires Gear Tier 10
250
150
100
266,250
65
On turn start while this character is inflicted with [SLEEP], cleanse it. When [SLEEP] ends, restore 657 Health to them.
On turn start while this character is inflicted with [SLEEP], cleanse it. When [SLEEP] ends, restore 657 Health to them. Gain 1 [CONTINUOUS HEALING] restoring 821 Health over 2 turns.
On turn start while this character is inflicted with [SLEEP], cleanse it. When [SLEEP] ends, restore 788 Health to them. Gain 1 [CONTINUOUS HEALING] restoring 821 Health over 2 turns.
On turn start while this character is inflicted with [SLEEP], cleanse it. When [SLEEP] ends, restore 788 Health to them. Gain 1 [CONTINUOUS HEALING] restoring 986 Health over 2 turns.
On turn start while this character is inflicted with [SLEEP], cleanse it. When [SLEEP] ends, restore 920 Health to them. Gain 1 [CONTINUOUS HEALING] restoring 986 Health over 2 turns.
Full Gear List
2,517,500
120
280
140
100
120
280
200
60
70
50
120
600
450
1,200
150
230
225
155
175
100
80
80
120
80
600
500
1,120
225
450
360
315
120
350
300
725
200
250
150
150
130
20
Gear Tier 7
150,000
120
280
140
100
120
280
200
60
70
50
120
Gear Tier 8
700,000
200
150
700
150
110
145
75
75
100
40
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
40
60
90
225
40
180
40
60
180
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
250
40
60
180
225
40
150
150
40
40
135
135
130
20
20
20
20